Batterieträger
Batterieträger
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140991681169568413 |
Combat log ID: | 4302560798179328 |
FQN: | abl. |
Star Wars name: | Batterieträger |
In anderen Sprachen: | Battery Carrier Porteur de batterie |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Batterieträger
Das Ziel trägt eine große, schwere, mutmaßlich tragbare Batterie.
Der Träger kann nichts anderes tun und sich nicht tarnen und ermüdet mit der Zeit. Sein Bewegungstempo nimmt stetig ab.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 2 Sek. # occurrences: 1 Tags: tag. abl. , tag.operation. dxun. trash. main_ facility. player. player_ carrier abl. utility. stealth_ inhibitor Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Global ID: 16141087488212090136 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/1 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934426
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4302560798179633
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5 - Dispel all effects from tags tag.abl.buff.stealth
- 2
- When effect is applied
Perform the following actions:
- Grant Temporary Ability Package
- Lock Out Player Abilities = (bool) true
- Temporary Package Spec = (int) 16141074481316195056
- 3
- Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- 4
- Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 5
- When effect ticks
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 6
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_visuals
- 7
- When PC/NPC receives an effect from Treppen
Treppen
FQN: abl.operation.dxun.utility.main_facility_stairs_modify_battery
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- When PC/NPC receives an effect from
- 8
- When effect is applied
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec =SchnellreiseSchnellreise
Teleportiert dich zu deinem aktuellen Bindepunkt. Nicht im Kampf einsetzbar. Du bist momentan an <<1>> gebunden.
FQN: abl.player.quick_travel
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 16141091314706811312 – not found
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec =Zu Kontakt reisenZu Kontakt reisen
FQN: abl.player.travel_to_contact
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- 9
- When Bereich verlassen is activated by CASTER
Bereich verlassen
Teleportiert dich aus dem aktuellen Flashpoint heraus.
FQN: abl.player.exit_flashpoint
- When Schnellreise is activated by CASTER
Schnellreise
Bringt dich nach 10 Sekunden zur vorgegebenen Reisestation zurück. Funktioniert nicht im Kampf oder wenn du Schaden erleidest. Über den Befehl /feststecken abrufbar.
FQN: abl.player.quick_travel_stuck
- When Schnellreise is activated by CASTER
Schnellreise
Teleportiert dich zu deinem aktuellen Bindepunkt. Nicht im Kampf einsetzbar. Du bist momentan an <<1>> gebunden.
FQN: abl.player.quick_travel
- When Notfall-Flottenpass is activated by CASTER
Notfall-Flottenpass
Fordere einen Nottransport zur Flotte an - ein Ort, an dem Händler und Ausbilder zu finden sind.
FQN: abl.player.quick_travel_to_fleet
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- Remove this effect
- When
- [1s]
Batterieträger
Im Besitz der Batterie. Wechsel in Tarnmodus nicht möglich.Slot: Buff Duration: 1 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. utility. stealth_ inhibitor Hydra script: hyd. operation. dxun. boss. inst_ invisible_ battery_ manager Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141090786746967585 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/2 - Set Area Restricted
- 2
- When effect is applied
Perform the following actions:
- Execute hydra hook ApplyBattery
- [4s]
Batterieträger
Im Besitz der Batterie. Wechsel in Tarnmodus nicht möglich.Slot: Buff Duration: 4 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. utility. stealth_ inhibitor Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141089687235344886 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/3 - Set Area Restricted
- 1
- Just before this effect is removed
Perform the following actions:
- Execute ability Batterie fallenlassen from CASTER to CASTER
Batterie fallenlassen
Lässt die Batterie zu deinen Füßen fallen, damit andere sie aufnehmen können. Du kannst die von dir fallengelassene Batterie erst nach 5 Sekunden wieder aufheben.
FQN: abl.operation.dxun.trash.main_facility.player.player_drop_battery
- [does not expire]
Müde
Das Bewegungstempo wird um 1% pro Stapel reduziert, während eine große, schwere Batterie getragen wird.
Dieser Verlust erholt sich allmählich, wenn die große, schwere Batterie nicht mehr getragen wird.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 6 Sek. Initial stacks: 1 Max stacks: 100 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141084189677203575 Combat log ID: 4302560798179624 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/4 - Set Area Restricted
- 1
- When effect ticks
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify stat Rückwärtstempo, set to -1%
- Modify stat Lauftempo, set to -1%
- Modify stat Gehtempo, set to -1%
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 100
Perform the following actions:
- Instantly kill the TARGET
- 4
- When effect is applied
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 10
- Amount Min = (float) 10
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff
- 5
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [hidden] [does not expire]
Effect #5Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ visuals Conditions: - Can only be called by other effects
Global ID: 16141083090165576644 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. trash. main_facility. player. carry_battery
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. hybrid_horror. battery. carry_battery_end
- [hidden] [does not expire]
Effect #6Slot: Buff Duration: passive On death: Effect is removed Tick rate: 0.5 Sek. # occurrences: 1 Tags: tag. abl. operation. dxun. trash. main_ facility. player. player_ carrier_ stairs Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141086388700462317 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/6 - Set Stack Limit
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 2
- Amount Min = (float) 2
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff
- [hidden] [0.5s]
Effect #7Slot: Buff Duration: 0.5 Sek. On death: Effect persists # occurrences: 0 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141085289188834978 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/7 - Set Area Restricted
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET != PRIMARY TARGET
- If TARGET is a player
- If no previous subeffect met its conditions
Perform the following actions:
- Execute ability Batterieträger from TARGET to TARGET
Batterieträger
FQN: abl.operation.dxun.trash.main_facility.player.player_carrier
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET != PRIMARY TARGET
- If no previous subeffect met its conditions
Perform the following actions:
- Execute ability Batterieträger from TARGET to TARGET
Batterieträger
FQN: abl.operation.dxun.trash.main_facility.player.player_carrier
- [hidden] [does not expire]
[Tired Tick Manager]Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 2 Sek. Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ tired_ tick_ rate Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
- Set Scales with Charges
Conditions: - If difficulty is set to Master Mode
Global ID: 16141079791630666019 Combat log ID: 4302560798179675 FQN: abl. operation. dxun. trash. main_ facility. player. player_ carrier/16/8 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.trash.main_facility.player.player_carrier
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Auslöserhythmus for ability Müde, decrease by 0,03
Müde
FQN: abl.operation.dxun.boss.hybrid_horror.battery.player_tired