1. Fähigkeiten
  2. operation
  3. dxun
  4. trash
  5. main_facility
  6. player
  7. player_carrier

Batterieträger

powercell3

Batterieträger

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powercell3Batterieträger – Das Ziel trägt eine große, schwere, mutmaßlich tragbare Batterie. Der Träger kann nichts anderes tun und sich nicht tarnen und ermüdet mit der Zeit. Sein Bewegungstempo nimmt stetig ab.
2
powercell3Batterieträger – Im Besitz der Batterie. Wechsel in Tarnmodus nicht möglich.
3
powercell3Batterieträger – Im Besitz der Batterie. Wechsel in Tarnmodus nicht möglich.
4
100
movementslowedMüde – Das Bewegungstempo wird um 1% pro Stapel reduziert, während eine große, schwere Batterie getragen wird. Dieser Verlust erholt sich allmählich, wenn die große, schwere Batterie nicht mehr getragen wird.
5
powercell3
Batterieträger
6
powercell3
Batterieträger
7
powercell3
Batterieträger
8
99
stimpack
[Tired Tick Manager]
  • [1s]
    powercell3Batterieträger
    Im Besitz der Batterie. Wechsel in Tarnmodus nicht möglich.

  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ApplyBattery
  • [does not expire]
    movementslowedMüde
    Das Bewegungstempo wird um 1% pro Stapel reduziert, während eine große, schwere Batterie getragen wird.

    Dieser Verlust erholt sich allmählich, wenn die große, schwere Batterie nicht mehr getragen wird.


  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • 2
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 100

    Perform the following actions:

    • Instantly kill the TARGET
  • 4
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    powercell3Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.trash.main_facility.player.carry_battery, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #6

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • [hidden] [0.5s]
    powercell3Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • [hidden] [does not expire]
    stimpack [Tired Tick Manager]

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​trash.​main_facility.​player.​player_carrier

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions: