1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. focus
  5. concentrated_slice

Fokussierter Schnitt

abl_jk_gu_focused_strike

Fokussierter Schnitt

Trifft das Ziel und verursacht <<1>> Waffenschaden. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_knight.guardian.focus
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration
  • apc.tutorial.knight.sentinel.concentration.4
  • apc.tutorial.knight.guardian.focus.5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_focused_strike
Fokussierter Schnitt
2
cbt_st_beat_downNiedergeschmettert (Physisch) – Durch Nahkampfangriffe erlittener Schaden erhöht.
3
abl_jk_gu_focused_strike
Fokussierter Schnitt
  • [0s] [not displayed]
    abl_jk_gu_focused_strikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Play appearance epp.jedi_knight.concentrated_slice.instant_dual_wielding
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,291
      - Standard Health Percent Min = (float) 0,291
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,94
      - Coefficient = (float) 2,91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,94
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.concentrated_slice.instant_one_handed
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,291
      - Standard Health Percent Min = (float) 0,291
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,94
      - Coefficient = (float) 2,91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    cbt_st_beat_downNiedergeschmettert (Physisch)
    Durch Nahkampfangriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_jk_gu_focused_strikeEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1455
      - Standard Health Percent Min = (float) 0,1455
      - Amount Modifier Percent = (float) 1,47
      - Coefficient = (float) 1,455
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 3
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 1,47
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.focused_burst.unstable_focus_aoe