1. Fähigkeiten
  2. bounty_hunter
  3. fusion_missile

Fusionsrakete

tacticalnuke

Fusionsrakete

Feuert eine Fusionsrakete ab, die bei Kontakt explodiert und bei bis zu 8 Zielen im Umkreis von 8 Metern <<1>> Kinetikschaden verursacht und bei allen Zielen eine Strahlenverbrennung bewirkt, die <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang zusätzlich <<2>> Elementarschaden verursacht. Schwache und normale Ziele geraten durch die Flammen in Panik.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.8
  • apc.bounty_hunter.mercenary.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
Fusionsrakete
2
burnedStrahlenverbrennung – Regelmäßiger Elementarschaden.
3
stunnedBetäubt – Handlungsunfähig.
4
tacticalnuke
Fusionsrakete
  • [hidden] [0s]
    tacticalnukeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.fusion_missile.fusion_missile_fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,077
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,565
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6s]
    burnedStrahlenverbrennung
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.radiation_burns.burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,011
      - Standard Health Percent Min = (float) 0,011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,11
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [4s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.fusion_missile.stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [1s]
    tacticalnukeEffect #4