Fusion Missile
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Fusion Missile
Fires a fusion missile that detonates on contact, dealing <<1>> kinetic damage to up to 8 targets within 8 meters and searing all targets with radiation burns that deal <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds. Standard and weak targets enter a state of panic from the flames.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141080500110645794 |
Combat log ID: | 814235605008384 |
FQN: | abl. |
Star Wars name: | Fusion Missile |
Other languages: | Fusionsrakete Missile à fusion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1
Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. fusion_ missile_ dd abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. bounty_ hunter. heat_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141004047686036753 FQN: abl. bounty_ hunter. fusion_ missile/16/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. fusion_missile. fusion_missile_fire_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.077
- Standard Health Percent Min = (float) 0.037
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.565
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- [6s]
Radiation Burns
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. rad_ burns abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141005147197664484 Combat log ID: 814235605008646 FQN: abl. bounty_ hunter. fusion_ missile/16/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. radiation_burns. burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.011
- Standard Health Percent Min = (float) 0.011
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.11
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [4s]
Stunned
Unable to act.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.debuff. stun abl. , tag.bounty_ hunter. heat_ ability abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141006246709292731 Combat log ID: 814235605008654 FQN: abl. bounty_ hunter. fusion_ missile/16/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectfusion_missile. stun - Stun the TARGET
- [hidden] [1s]
Effect #4
Slot: Other (not visible) Duration: 1s On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. recently_ hit_ by_ fusion_ missile Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141007346220863502 FQN: abl. bounty_ hunter. fusion_ missile/16/4