1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. innovative_ordnance
  5. serrated_shot

Gezackter Schuss

abl_bh_me_serrated_shot

Gezackter Schuss

Feuert spezielle gezackte Bolzen auf das Ziel ab, die <<1>> Waffenschaden verursachen und dem Ziel <<2>> körperlichen Blutungsschaden zufügen, der <<3>> Sekunden andauert. Diese Blutung markiert das Ziel <<4>> Sekunden lang. Markierte Ziele erleiden 5 % mehr Schaden durch Angriffe mit Fernkampfwaffen. Erfordert zwei Blaster.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_serrated_shot
Gezackter Schuss
2
bloomingshotBlutend – Regelmäßiger körperlicher Schaden.
3
abl_bh_me_serrated_shot
Gezackter Schuss
4
cbt_st_markedMarkiert (Physisch) – Durch Fernkampfangriffe erlittener Schaden erhöht.
  • [0s] [not displayed]
    abl_bh_me_serrated_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.serrated_shot.shoot_bolts
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,066
      - Standard Health Percent Min = (float) 0,066
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,56
      - Coefficient = (float) 0,66
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,56
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [15s]
    bloomingshotBlutend
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.serrated_shot.target_bleed
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,035
      - Standard Health Percent Min = (float) 0,035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,35
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character takes damage that does not get redirected, not more than every 2.5 Sek. from tag tag.abl.bounty_hunter.death_from_above or tag.abl.bounty_hunter.sweeping_blasters

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.bounty_hunter.serrated_shot.target_bleed
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,035
      - Standard Health Percent Min = (float) 0,035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,35
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Reset Timer
  • 3
    • When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.abl.bounty_hunter.fusion_missile_dd
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.1s]
    abl_bh_me_serrated_shotEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​rad_burns applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​ss_bleed applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [45s]
    cbt_st_markedMarkiert (Physisch)
    Durch Fernkampfangriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions: