Klingenbarriere
Klingenbarriere
Die Aktivierung von "Klingensturm" gewährt "Klingensperre", die <<2>> Schaden absorbiert. Dauert bis zu <<1>> Sekunden. "Riposte" verstärkt "Klingensperre" und erhöht deine Verteidigungschance 10 Sekunden lang um 5 %.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141109951132620162 |
Combat log ID: | 2308467612188672 |
FQN: | abl. |
Star Wars name: | Klingenbarriere |
In anderen Sprachen: | Blade Barrier Barrière de lame |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140960908218874335 FQN: abl. jedi_ knight. skill. defense. blade_ barrier/9/1 - 1
- After Klingensturm is activated by CASTER
Klingensturm
Schleudere mit der Macht eine Energiewelle zum Ziel und verursache <<1>> Kinetikschaden. Schwache und normale Gegner werden außerdem 4 Sekunden lang betäubt.
FQN: abl.jedi_knight.blade_storm
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Klingenbarriere
Absorbiert Schaden.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140962007730501738 FQN: abl. jedi_ knight. skill. defense. blade_ barrier/9/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 1
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. blade_barrier