Blade Barrier
Blade Barrier
Activating Blade Storm grants Blade Barrier, which absorbs <<2>> damage. Lasts up to <<1>> seconds. Riposte raises a Blade Barricade, increasing your defense chance by 5% for 10 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141109951132620162 |
Combat log ID: | 2308467612188672 |
FQN: | abl. |
Star Wars name: | Blade Barrier |
Other languages: | Klingenbarriere Barrière de lame |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140960908218874335 FQN: abl. jedi_ knight. skill. defense. blade_ barrier/9/1 - 1
- After Blade Storm is activated by CASTER
Blade Storm
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
FQN: abl.jedi_knight.blade_storm
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Blade Barrier
Absorbs damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140962007730501738 FQN: abl. jedi_ knight. skill. defense. blade_ barrier/9/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 1
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. blade_barrier