Powershot-Hagel
Powershot-Hagel
Eigenschaften
Type: | active |
Activation time: | 5 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141118638165727154 |
Combat log ID: | 4269773017841664 |
FQN: | abl. |
Star Wars name: | Powershot-Hagel |
In anderen Sprachen: | Powershot Volley Salve de tirs puissants |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141055516217997564 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [does not expire]
Powershot-Hagel-ZielSlot: Debuff Duration: passive On death: Effect is removed Tick rate: 0.5 Sek. # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ cadence Conditions: - Can only be called by other effects
Global ID: 16141058814752882581 Combat log ID: 4269773017841922 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. rifle_target_marker
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect ticks the 6th time
- When effect ticks the 8th time
- When effect ticks the 10th time
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 4
- When effect ticks the 6th time
- When effect ticks the 7th time
- When effect ticks the 8th time
- When effect ticks the 9th time
- When effect ticks the 10th time
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 5
- When effect ticks the 10th time
- When effect ticks the 11th time
- When effect ticks the 12th time
- When effect ticks the 13th time
- When effect ticks the 14th time
- When effect ticks the 15th time
- When effect ticks the 16th time
- When effect ticks the 17th time
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If difficulty is set to Master Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 6
- When effect ticks the 14th time
- When effect ticks the 15th time
- When effect ticks the 16th time
- When effect ticks the 17th time
- When effect ticks the 18th time
- When effect ticks the 19th time
- When effect ticks the 20th time
- When effect ticks the 21th time
- When effect ticks the 22th time
- When effect ticks the 23th time
- When effect ticks the 24th time
- When effect ticks the 25th time
Only when the following conditions are met:
- <
- If difficulty is set to 16-man VM
- If difficulty is set to Master Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 7
- When channel ended
Override target to:
- Caster
Perform the following actions:
- Set cooldown of Powershot-Hagel to 48 Sek., ignoring alacrity
Powershot-Hagel
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.powershot_volley
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. huntmaster. huntmaster. shot_ selector_ lockout
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141057715241254242 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 1 Sek.
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141052217683113443 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/4 - 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Radius = 1m
- Distance = 200m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [0s]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141051118171485104 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/5 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 22
- Travel Time = (time) 0 Sek. - Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_3. force_powered_snipe_fire
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.huntmaster.powershot_off_balance
- If difficulty is set to Veteran or Master Mode
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 5
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
Perform the following actions:
- Execute ability [recently_hit_beast] from CASTER to TARGET
[recently_hit_beast]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast
- [hidden] [1s]
Effect #6Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141054416706369097 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 1,2, 30° pitch, 0° yaw
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [3s]
Aus dem Gleichgewicht
Zusätzliche Treffer von Powershot-Hagel durchdringen Ballistik-Immunitäten.
Das Ziel wurde kürzlich von einem Powershot-Hagel getroffen und ist aus dem Gleichgewicht.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ off_ balance Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - <
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141053317194740758 Combat log ID: 4269773017841959 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Powershot-Hagel, increase by 1
Powershot-Hagel
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.powershot_volley
- [1s]
Niedergeschlagen (aus dem Gleichgewicht)
Aus dem Gleichgewicht gekommen und von Powershot-Hagel getroffen. Niedergeschlagen und handlungsunfähig.Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141065411822651719 Combat log ID: 4269773017841947 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. powershot_ volley/21/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 30° pitch, 0° yaw
- Stun the TARGET