1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. resonance

Resonanz

shockwave

Resonanz

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwaveResonanz – Verursacht regelmäßigen Kinetikschaden bei Feinden innerhalb von 1 km. Verursacht bei erfolgreichem Abschluss erheblichen Schaden bei Feinden innerhalb von 1 km. Die Kanalisierung wird abgebrochen, wenn genug Schaden verursacht wird. Durch die meisterhafte Beherrschung der Macht hat Revan eine Macht-Resonanz mit dem Kern der Maschine erzeugt und kanalisiert dessen Energie für einen gewaltigen Angriff.
2
shockwave
Resonanz
3
shockwave
Resonanz
4
shockwave
Resonanz
5
shockwave
Resonanz
6
shockwave
Resonanz
7
shockwaveRückwirkung – Hat eine mächtige Rückwirkung beim Kanalisieren gewaltiger Mengen Machtenergie erlitten. Betäubt und handlungsunfähig.
8
7
recuperate
Resonanz
9
shockwave
Heave Blocker
  • [does not expire]
    shockwaveResonanz
    Verursacht regelmäßigen Kinetikschaden bei Feinden innerhalb von 1 km. Verursacht bei erfolgreichem Abschluss erheblichen Schaden bei Feinden innerhalb von 1 km. Die Kanalisierung wird abgebrochen, wenn genug Schaden verursacht wird.

    Durch die meisterhafte Beherrschung der Macht hat Revan eine Macht-Resonanz mit dem Kern der Maschine erzeugt und kanalisiert dessen Energie für einen gewaltigen Angriff.


  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​resonance_damage_shield_popped

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1800s]
    shockwaveEffect #2

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 892.961
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 568.227
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 892.584
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 2.000.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [10s]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • [0s] [not displayed]
    shockwaveEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    shockwaveEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 3, 35° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,35
      - Standard Health Percent Min = (float) 0,35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.yavin_4.boss.the_returned.resonant_overload, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 5, 35° pitch, 0° yaw
    • Instantly kill the TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.resonant_overload, dependent on calling effect
  • [hidden] [4s]
    shockwaveEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​resonance_damage_shield_popped

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook P7_Transition
  • [3s]
    shockwaveRückwirkung
    Hat eine mächtige Rückwirkung beim Kanalisieren gewaltiger Mengen Machtenergie erlitten. Betäubt und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,4, 40° pitch, 180° yaw
    • Stun the TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.resonant_overload, dependent on calling effect
    • Execute hydra hook Bark_P7_Trans
  • [hidden] [does not expire]
    recuperateEffect #8

  • [hidden] [25s]
    shockwave [HIDDEN]Heave Blocker