1. Fähigkeiten
  2. jedi_knight
  3. saber_ward

Schwertschutz

redirect

Schwertschutz

Stellt einen Lichtschwertschutz auf, der die Nah- und Fernkampfverteidigung um 50% erhöht und 25% des Schadens durch Macht- und Tech-Angriffe absorbiert. Hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.jedi_knight
  • apc.tutorial.knight.guardian.focus.8
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.8
  • apc.tutorial.knight.guardian.vigilance.8
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.test.qa.kfisher.jk_base_clone

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
redirectSchwertschutz – Nah- und Fernkampfverteidigung erhöht. Durch Macht und Tech erlittener Schaden reduziert.
2
sent_uti_unwavering_resolveEiferschutz – Immun gegen Betäubung, Schlaf, Heben und unschädlich machende Effekte.
3
forcespeedFlinker Meister – Bewegungstempo erhöht.
  • [12s]
    redirectSchwertschutz
    Nah- und Fernkampfverteidigung erhöht.
    Durch Macht und Tech erlittener Schaden reduziert.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_ward.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • Before NPC with this effect takes damage with a Force spell
    • Before NPC with this effect takes damage with a Tech spell

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character takes damage, not more than every 1 Sek. with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for (3% of its HP), causing no threat
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​unwavering_resolve