1. Fähigkeiten
  2. agent
  3. skill
  4. lethality
  5. lethal_strike

Todbringender Schlag

abl_ag_op_lethal_strike

Todbringender Schlag

Greift einen Feind aus dem Hinterhalt für <<1>> Kinetikschaden und <<3>> körperlichen Schaden an. Aus der Tarnung heraus wird <<2>> Kinetikschaden und <<4>> körperlicher Schaden verursacht und ein Taktischer Vorteil gewährt.

Ersetzt Heimtückischer Angriff.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.agent.operative.lethality.4
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_lethal_strike
Todbringender Schlag
2
abl_ag_op_lethal_strike
Todbringender Schlag
3
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
4
abl_ag_op_lethal_strike
Todbringender Schlag
5
abl_ag_op_lethal_strike
Todbringender Schlag
6
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
7
abl_ag_op_mordant_susceptibilityAufgewertete Gifte – Kritische Trefferchance und kritischer Multiplikator regelmäßiger Effekte erhöht.
8
thrownGeworfen – Handlungsunfähig.
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,151
      - Standard Health Percent Min = (float) 0,111
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,177
      - Standard Health Percent Min = (float) 0,137
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,574
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,122
      - Standard Health Percent Min = (float) 0,082
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,02
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,142
      - Standard Health Percent Min = (float) 0,102
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,22
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function