1. Fähigkeiten
  2. jedi_consular
  3. skill
  4. telekinetics
  5. turbulence

Turbulenz

turbulence

Turbulenz

Verursacht <<1>> körperlichen Schaden bei einem einzelnen Ziel. Turbulenz trifft Ziele automatisch kritisch, die von deiner Fähigkeit Geist schwächen betroffen sind.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.sage.telekinetics
  • apc.tutorial.consular.sage.telekinetics.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Turbulenz
2
turbulence
Turbulenz
3
immobilizedGelähmt (Macht) – Bewegungsunfähig.
4
stimpack
Turbulenz
5
abl_jc_sa_resonating_vibrationsNahende Turbulenz – Schaden von "Telekinese-Welle" ist erhöht.
6
abl_jc_sh_KineticWardAbwehrschlag – Erhöhte Schadensreduktion.
7
2
sharedbenevolenceReserviertes Licht – Die nächste "Güte" wird sofort aktiviert und heilt 30 % mehr.
  • [hidden] [0s]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_consular.​weaken_mind_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.jedi_consular.turbulence.cast
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,193
      - Standard Health Percent Min = (float) 0,153
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • [hidden] [2s]
    turbulenceEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

  • [2s]
    immobilizedGelähmt (Macht)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [9s]
    stimpackTurbulenz

  • [10s]
    abl_jc_sa_resonating_vibrationsNahende Turbulenz
    Schaden von "Telekinese-Welle" ist erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.jedi_consular.telekinetic_wave

    Perform the following actions:

    • Remove this effect