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  5. humanoid
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  7. jundland_trailrunner_larcoh
Portrait

Jundland-Pfadläufer

Stufe 27-28 | Standard | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.instantany10070%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m50100%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.instant15 m50100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bma_archetype
  • + face_gehelmet08_bma_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen01_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_light_ge_a08_scarf
          • + chest_tight_bma_light_ge_a08_shld
          • Material: chest_tight_light_ge_a08repcitizen01_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a08repcitizen01_u_v02
          handhand_glove_bma_archetype
          • Material: hand_glove_light_ge_a08repcitizen01_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_light_ge_a08repcitizen01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a08repcitizen01_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_light_ge_a08repcitizen01_u
          All NPCs with this appearance (5)