1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. hk47
  9. hard
  10. sonic_grenade

Sonic Grenade

flashbang

Sonic Grenade

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.ilum.hard.hk47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Sonic Grenade
2
blindedBlinded (Physical) – Unable to act. Breaks on damage.
3
flashbang
Sonic Grenade
  • [hidden] [0s]
    flashbangEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 50m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp.agent.flash_bang.cast_instant_short
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp.agent.flash_bang.cast_instant_med
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp.agent.flash_bang.cast_instant_far
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [1s]
    blindedBlinded (Physical)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Generate Heat
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.1
    • Spend Action Points
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.1
    • Spend Force
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.1
    • Spend Energy
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.1
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.125
      - Standard Health Percent Min = (float) 0.125
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [25s]
    flashbangEffect #3