1. Abilities
  2. trooper
  3. sticky_grenade

Sticky Grenade

forcetrinket2

Sticky Grenade

Throws a sticky grenade that will detonate after several seconds. Standard and weak enemies enter a state of panic when the grenade is active. The explosion deals <<1>> kinetic damage to up to 8 enemies when it detonates and slows their movement speed by 60% for <<2[%d seconds/%d second/%d seconds]>>. Standard and weak targets are knocked down by the blast.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.gunnery_mods
  • apc.trooper.commando.combat_medic_mods
  • apc.trooper.commando.assault_specialist_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcetrinket2
Sticky Grenade
2
stunnedStunned – Unable to act.
3
knockdownKnockdown – Prone and unable to act.
4
forcetrinket2Sticky Grenade – Rigged to blow...
5
movementslowedSlowed (Tech) – Movement speed decreased.
6
forcetrinket2
Sticky Grenade
  • [hidden] [0s]
    forcetrinket2Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [3.3s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.stun_exit, dependent on calling effect
  • [2s]
    knockdownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.5, 20° pitch, 0° yaw
  • [3.4s]
    forcetrinket2Sticky Grenade
    Rigged to blow...

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.111
      - Standard Health Percent Min = (float) 0.071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.trooper.mag_bolt with result Crit or Deflect or Dodge or Glance or Glanced Crit or Miss or Ok

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When character takes damage that does not get redirected from tag tag.abl.merc_com.magnetic_trigger_dmg with result Crit or Glance or Glanced Crit or Miss or Ok or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Remove this effect
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.target, dependent on calling effect
  • [10s]
    movementslowedSlowed (Tech)
    Movement speed decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.adhesive_supplements.slow_loop, dependent on calling effect
    • Set movement speed to 40%
  • [hidden] [0.7s]
    forcetrinket2Effect #6

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.mag_bolt.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.111
      - Standard Health Percent Min = (float) 0.071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0