1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_15mil_health

6,500,000 Health

emittermatrix3

6,500,000 Health

Using this item on your ship's Operations Training Dummy will set its health to 6,500,000.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix36,500,000 Health – This target's health has been set to a specific value.
2
emittermatrix3
6,500,000 Health
3
emittermatrix3
6,500,000 Health
4
emittermatrix3
6,500,000 Health
5
emittermatrix3
6,500,000 Health
6
emittermatrix3
6,500,000 Health
  • [hidden] [12s]
    emittermatrix3Effect #2

    • When NPC with this effect deals damage (weapon mode 1)
    • [target override] Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute Hydra Hook
      - Event Name = (string) respawn
      - Object Self = (int) 1
  • [0s] [not displayed]
    emittermatrix3Effect #3

    • On Apply
    • [target override] Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • On Apply
    • [target override] Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [12s]
    emittermatrix3Effect #4

    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute Hydra Hook
      - Event Name = (string) respawn
      - Object Self = (int) 1
  • [hidden] [does not expire]
    emittermatrix3Effect #5

    • When CASTER exits combat

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) respawn
      - Object Self = (int) 1
  • [0s] [not displayed]
    emittermatrix3Effect #6

    • On Apply

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat