1. Abilities
  2. jedi_knight
  3. awe

Awe

blinded

Awe

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_vigilance_mods
  • apc.jedi_knight.base
  • apc.jedi_knight.guardian.focus_mods
  • apc.jedi_knight.guardian.defense_mods
  • apc.jedi_knight.guardian.vigilance_mods
  • apc.test.qa.kfisher.jk_base_clone
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
blinded
Awe
2
blinded
Awe
3
blindedIncapacitated (Mental) – Unable to act. Breaks on damage.
4
damagereducedDamage Reduced (Mental) – Damage dealt by melee and ranged attacks decreased.
5
blinded
Awe
  • [0s] [not displayed]
    blindedEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.awe.awe_real
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    blindedEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [6s]
    blindedIncapacitated (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.awe.target, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [10s]
    damagereducedDamage Reduced (Mental)
    Damage dealt by melee and ranged attacks decreased.

  • 1
    • When effect is applied

    Perform the following actions: