1. Abilities
  2. jedi_knight
  3. skill
  4. watchman
  5. cauterize

Cauterize

vicioussaber

Cauterize

Strikes the target for <<1>> weapon damage and causes it to burn for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.knight.sentinel.watchman.4
  • apc.jedi_knight.sentinel.watchman
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
vicioussaber
Cauterize
2
vicioussaberBurning (Cauterize) – Periodic elemental damage.
3
vicioussaber
Cauterize
4
vicioussaber
Cauterize
5
vicioussaber
Cauterize
6
vicioussaber
Cauterize
7
vicioussaber
Cauterize
  • [0s] [not displayed]
    vicioussaberEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.cauterize.cauterize_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.077
      - Standard Health Percent Min = (float) 0.077
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.49
      - Coefficient = (float) 0.77
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.49
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [9s]
    vicioussaberBurning (Cauterize)
    Periodic elemental damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.cauterize.debuff, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.jedi_knight.force_sweep
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.jedi_knight.slash or tag.abl.jedi_knight.dispatch or tag.abl.jedi_knight.dual_saber_throw

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_knight.cauterize.debuff, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Reset Timer
  • [hidden] [0.1s]
    vicioussaberEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_knight.​recently_hit_by_force_sweep_or_slash applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_knight.​cauterize_burn applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    vicioussaberEffect #5

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​jedi_knight.​force_melt_dot applied by CASTER

    Perform the following actions:

    • Play appearance epp.jedi_knight.burning_vengeance_burst, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    vicioussaberEffect #6

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​jedi_knight.​cauterize_burn applied by CASTER

    Perform the following actions:

    • Play appearance epp.jedi_knight.burning_vengeance_burst, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    vicioussaberEffect #7

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has at least 3 effects with the tag tag.​abl.​jedi_knight.​overload_saber_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0195
      - Standard Health Percent Min = (float) 0.0195
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.195
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has at least 2 effects with the tag tag.​abl.​jedi_knight.​overload_saber_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0195
      - Standard Health Percent Min = (float) 0.0195
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.195
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​jedi_knight.​overload_saber_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0195
      - Standard Health Percent Min = (float) 0.0195
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.195
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0