1. Abilities
  2. trooper
  3. echoing_deterrence

Echoing Deterrence

abl_tr_echoing_deterrence

Echoing Deterrence

Engages a defensive response system that absorbs all incoming direct single target damage for the next <<1[%d seconds/%d second/%d seconds]>>, reflecting 50% of the absorbed damage back at the attacker and healing you for 5% of your maximum health each time an attack is absorbed. Can be used while stunned.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.gunnery_mods
  • apc.trooper.commando.combat_medic_mods
  • apc.trooper.commando.assault_specialist_mods

Related effects, buffs and debuffs

Ability activation
1
abl_tr_echoing_deterrenceEchoing Deterrence – Absorbs and reflects damage. Heals when damage is absorbed.
  • [6s]
    abl_tr_echoing_deterrenceEchoing Deterrence
    Absorbs and reflects damage.
    Heals when damage is absorbed.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.echoing_deterrence.instant_cast
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Perform the following actions:

    • Heal the TARGET for (5% of its HP), causing -1 threat
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
    • Play appearance epp.trooper.echoing_deterrence.reflect_damage