1. Abilities
  2. trooper
  3. echoing_deterrence

Echoing Deterrence

abl_tr_echoing_deterrence

Echoing Deterrence

Engages a defensive response system that absorbs all incoming direct single target damage for the next <<1[%d seconds/%d second/%d seconds]>>, reflecting 50% of the absorbed damage back at the attacker and healing you for 5% of your maximum health each time an attack is absorbed. Can be used while stunned.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.trooper.commando.base

Related effects, buffs and debuffs

  • [6s]
    abl_tr_echoing_deterrenceEchoing Deterrence
    Absorbs and reflects damage. Heals when damage is absorbed.

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . echoing_deterrence . instant_cast
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Heal the TARGET for (5% of its HP), causing no threat
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
    • Play appearance epp . trooper . echoing_deterrence . reflect_damage