1. Abilities
  2. smuggler
  3. flourish_shot

Flourish Shot

perforatingshot

Flourish Shot

Fires high-impact shots that deal <<1>> weapon damage and inflict trauma for <<2>> seconds, reducing all healing the target receives by 20%. Requires dual blasters.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.smuggler.gunslinger.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
perforatingshot
Flourish Shot
2
traumaTrauma (Physical) – Healing received reduced by 20%.
3
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [0s]
    perforatingshotEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . flourish_shot . dual_cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.062
      - Standard Health Percent Min = (float) 0.062
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.59
      - Coefficient = (float) 0.62
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.59
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(4)
  • [10s]
    traumaTrauma (Physical)
    Healing received reduced by 20%.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . sith_warrior . deep_wound . debuff, dependent on calling effect
    • On Apply

    Perform the following actions:

  • [10s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . skill . utility . lumbering_impact, dependent on calling effect
    • Set movement speed to 50%