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  3. qa
  4. mccameron
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  6. sith_inquisitor
  7. force_lightning

Force Lightning

sithsorcerer

Force Lightning

Deals <<1>> energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
immobilizedImmobilized – Unable to move.
2
movementslowedSlowed (Force) – Movement speed reduced.
3
shockedShocked – Periodic energy damage.
  • [3s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [3s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.lightning_drain.slow, dependent on calling effect
    • Set movement speed to 50%
  • [3s]
    shockedShocked
    Periodic energy damage.

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.lightning_drain.channel_end
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.qa.mccameron.sith_inquisitor.lightning_drain.channel_loop, dependent on calling effect
  • 3
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.079
      - Standard Health Percent Min = (float) 0.079
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.79
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0