Heavy Ordinance
Heavy Ordinance
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141116534179184003 |
Combat log ID: | 4166101097250816 |
FQN: | abl. |
Star Wars name: | Heavy Ordinance |
Other languages: | Schwere Bewaffnung Artillerie lourde |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [6s]
HIDDEN Choose Missile PatternSlot: Buff Duration: 6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Global ID: 16141033705663227475 Combat log ID: 4166101097251082 FQN: abl. operation. iokath. boss. izax. izax. p5_ missile_ battery_ fire/5/1 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 80m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [7s]
HIDDEN Random Offset Launch PatternSlot: Buff Duration: 7s On death: Effect is removed Tick rate: 0.25s (28 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7s
- Max Duration = (time) 7s - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141030407128341290 Combat log ID: 4166101097251085 FQN: abl. operation. iokath. boss. izax. izax. p5_ missile_ battery_ fire/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) -0.5
- InitialPosition_X_RandomMax = (float) -0.3
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -0.5
- InitialPosition_Z_RandomMax = (float) -0.3
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_right_01
- 2
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) 0.2
- InitialPosition_X_RandomMax = (float) 0.5
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -0.5
- InitialPosition_Z_RandomMax = (float) -0.2
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_left_01
- 3
- When effect ticks the 1st time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) 0.4
- InitialPosition_X_RandomMax = (float) 0.8
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -0.9
- InitialPosition_Z_RandomMax = (float) 1.2
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_right_02
- 4
- When effect ticks the 1st time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) -1.2
- InitialPosition_X_RandomMax = (float) -0.8
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) 0.8
- InitialPosition_Z_RandomMax = (float) 1.2
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_left_02
- 5
- When effect ticks the 2nd time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) 1.4
- InitialPosition_X_RandomMax = (float) 1.9
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) 1.9
- InitialPosition_Z_RandomMax = (float) 1.4
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_right_03
- 6
- When effect ticks the 2nd time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) -1.9
- InitialPosition_X_RandomMax = (float) -1.4
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -1.9
- InitialPosition_Z_RandomMax = (float) -1.4
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_left_03
- 7
- When effect ticks the 3rd time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) 1.1
- InitialPosition_X_RandomMax = (float) 1.7
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -1.6
- InitialPosition_Z_RandomMax = (float) -1.1
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_right_04
- 8
- When effect ticks the 3rd time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.p5_missile_battery_aoe_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 4
- Min Lifespan = (float) 5
- Max Lifespan = (float) 5
- InitialPosition_X_RandomMin = (float) -1.9
- InitialPosition_X_RandomMax = (float) -1.1
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) 1.1
- InitialPosition_Z_RandomMax = (float) 1.9
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_projectile_left_04