1. Abilities
  2. smuggler
  3. high_noon

Hideout

energycollectormodule

Hideout

Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Hideout goes on cooldown for 120 seconds when used to return to the marked location.

Attributes

Conditions

Metadata

Users

Used by
  • apc.smuggler.gunslinger.sharpshooter_mods
  • apc.smuggler.gunslinger.saboteur_mods
  • apc.smuggler.gunslinger.dirty_fighting_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energycollectormodule
Hideout
2
energycollectormodule
Hideout
3
energycollectormoduleHideout – Hideout deployed.
4
energycollectormodule
Hideout
5
energycollectormodule
Hideout
6
energycollectormodule
Hideout
7
energycollectormodule
Hideout
8
portablebunkerHolodefense – Melee and ranged defense increased.
  • [0s] [not displayed]
    energycollectormoduleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    energycollectormoduleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 60m to ground target center of TARGET
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​utility.​phase_walk_blocker
          Failure message: Cannot use Hideout here.
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk_duration
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​assassins_shelter_ground
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 60m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [600s]
    energycollectormoduleHideout
    Hideout deployed.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk
  • [hidden] [0.5s]
    energycollectormoduleEffect #4

  • 1
    • On Modal User Deactivated

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.teleport_start
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Teleport To Target
    • Add effect #8 to TARGET from CASTER
  • [hidden] [1.1s]
    energycollectormoduleEffect #5

  • [hidden] [0.5s]
    energycollectormoduleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker_end