1. Abilities
  2. smuggler
  3. hightail_it

Hightail It

disengagegunslinger

Hightail It

Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.1
  • apc.tutorial.smuggler.gunslinger.sharpshooter.1
  • apc.smuggler.gunslinger.base
  • apc.tutorial.smuggler.gunslinger.saboteur.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagegunslinger
Hightail It
2
disengagegunslinger
Hightail It
3
disengagegunslingerHightail It – Defense increased.
4
entrenchHunker Down – Immune to all controlling effects.
5
hustleHeads Up – Movement speed increased. Immune to movement impairing effects.
6
disengagegunslinger
Hightail It
7
disengagegunslinger
Incendiary Mine
8
movementslowedSlowed (Tech) – Movement speed reduced.
  • [6s]
    hustleHeads Up
    Movement speed increased.
    Immune to movement impairing effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp.smuggler.hustle.cast, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root, tag.abl.debuff.snare
  • [hidden] [8s]
    disengagegunslingerEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.skill.xp1.proc3, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    disengagegunslingerIncendiary Mine

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.13
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [1s]
    movementslowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect