Overloaded Strike
Overloaded Strike
Overloaded Strike hits up to two additional targets within 10 meters dealing <<1>> damage to both targets.
Replaces Lightning Strike.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141115000412335367 |
Combat log ID: | 4484126245650432 |
FQN: | abl. |
Star Wars name: | Overloaded Strike |
Other languages: | Überladener Schlag Frappe surchargée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. wrath abl. , tag.sith_ inquisitor. overloaded_ strike abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. , tag.sith_ inquisitor. direct_ damage abl. sith_ inquisitor. wrath_ consumer Global ID: 16141069041274834433 FQN: abl. sith_ inquisitor. skill. madness. mods. tier2. overloaded_ strike/14/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
sith_inquisitor. chain_lightning. cast_end - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.162
- Standard Health Percent Min = (float) 0.122
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.42
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0