Recharge Cells
Recharge Cells
Your next ability depletes no energy cells, and you recharge 50 energy cells over <<1[%d seconds/%d second/%d seconds]>> after using it.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140949922906812152 |
Combat log ID: | 1991194083065856 |
FQN: | abl. |
Star Wars name: | Recharge Cells |
Other languages: | Zellen aufladen Recharge des cellules |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [45s]
Recharge Cells
Next ability depletes no energy cells.Slot: Buff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. recharge_ cells abl. trooper. reserve_ powercell Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140952185557238840 FQN: abl. trooper. recharge_ cells/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. reserve_powercell. cast_instant - Modify meta stat Ability Energy Cost for effects from tag tag.
abl. , percent of base = -1 | 0 | 0trooper. energy_ cell_ ability
- 2
- After an ability is activated with tags tag.
abl. by CASTERtrooper. energy_cell_ability
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [3s]
Recharge Cells
Regenerating energy cells.Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 1.5s (2 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. recharge_ cells abl. trooper. recharge_ cells_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140955484092121889 FQN: abl. trooper. recharge_ cells/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. fast_reload. cast - Restore 30 of TARGET's energy, causing no threat
- 2
- When effect ticks
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat