1. Abilities
  2. sith_inquisitor
  3. skill
  4. utility
  5. retaliatory_grip

Retaliatory Grip

abl_si_as_retaliatory_grip

Retaliatory Grip

Deflection grants Retaliatory Grip, reflecting 50% (or 100% for the Darkness discipline) of all direct single target tech and Force damage back at the attacker. Retaliatory Grip lasts for 12 seconds and does not absorb incoming damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_inquisitor.assassin.utility

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_retaliatory_grip
Retaliatory Grip
2
abl_si_as_retaliatory_gripRetaliatory Grip – Reflecting Force and tech damage.
  • [12s]
    abl_si_as_retaliatory_gripRetaliatory Grip
    Reflecting Force and tech damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_reflect.instant_player
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
    • Play appearance epp.sith_warrior.saber_reflect.reflect_player
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
    • Play appearance epp.sith_warrior.saber_reflect.reflect_player