1. Abilities
  2. jedi_knight
  3. riposte

Riposte

abl_jk_gu_Riposte

Riposte

Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.knight.guardian.focus.7
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.tutorial.knight.guardian.defense.4
  • apc.jedi_knight.guardian.base
  • apc.test.qa.kfisher.jk_base_clone
  • apc.test.cdurel.knight_guardian_vig_proto

Related effects, buffs and debuffs

Ability activation
1
abl_jk_gu_Riposte
Riposte
  • [0s] [not displayed]
    abl_jk_gu_RiposteEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.riposte.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.173
      - Standard Health Percent Min = (float) 0.173
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.15
      - Coefficient = (float) 1.73
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee