Robust
Robust
Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.2.0 |
Global ID: | 16141086327475905947 |
Combat log ID: | 3588479535546368 |
FQN: | abl. |
Star Wars name: | Robust |
Other languages: | Robust Robustesse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141061155944944019 FQN: abl. jedi_ knight. skill. vigilance. robust/7/1
- [4s]
Robust
Immune to interrupts, stuns, knockdowns, and incapacitating effects. Damage reduction increased.Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141064454479828618 FQN: abl. jedi_ knight. skill. vigilance. robust/7/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. unremitting
- 2
- When effect is applied
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.2
- Modify stat Damage Reduction: Internal, increase by 0.2
- Modify stat Damage Reduction: Kinetic, increase by 0.2
- Modify stat Damage Reduction: Energy, increase by 0.2
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. interrupt abl. , tag.debuff. banish abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep