1. Abilities
  2. jedi_knight
  3. saber_throw

Saber Throw

saberThrow

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting <<1>> damage and granting 3 focus.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.knight.guardian.focus.8
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.tutorial.knight.guardian.defense.7
  • apc.tutorial.knight.guardian.vigilance.7
  • apc.jedi_knight.guardian.base
  • apc.test.cdurel.knight_guardian_vig_proto

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrow
Saber Throw
2
saberThrow
Saber Throw
3
immobilizedImmobilized (Physical) – Unable to move.
4
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [1.5s]
    saberThrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.throw
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • [hidden] [0s]
    saberThrowEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.158
      - Standard Health Percent Min = (float) 0.158
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.06
      - Coefficient = (float) 1.58
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect