1. Abilities
  2. smuggler
  3. scrambling_field

Scrambling Field

ballisticshield

Scrambling Field

Deploys an acquired scrambling field that disrupts the energy signatures of conventional weapons. The field spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts <<1[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.smuggler.gunslinger.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ballisticshield
Scrambling Field
2
ballisticshieldScrambling Field – Deploying a scrambling field to the surrounding area.
3
ballisticshield
Scrambling Field
4
bioelectricshieldenhancerScrambling Field – Damage taken reduced by 20%.
5
ballisticshield
Scrambling Field
6
abl_sm_gu_wily_resilienceShield Reserve – Damage reduction increased.
7
tenacityShield Reserve – Immune to knockdowns and physics.
  • [0s] [not displayed]
    ballisticshieldEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [20s]
    ballisticshieldScrambling Field
    Deploying a scrambling field to the surrounding area.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . smuggler . scrambling_field, dependent on calling effect
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16141116607936811878 – not found, with a rank >= 1
        AND
        • If TARGET has an effect with the tag tag.​abl.​buff.​group_shield applied by TARGET
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
    • Play appearance epp . agent . skill . counteroffensive_safeguards . cast, dependent on calling effect
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If TARGET has the ability 16141116607936811878 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    ballisticshieldEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • [1s]
    bioelectricshieldenhancerScrambling Field
    Damage taken reduced by 20%.

    • On Apply

    Perform the following actions:

  • [0s] [not displayed]
    ballisticshieldEffect #5

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [20s]
    abl_sm_gu_wily_resilienceShield Reserve
    Damage reduction increased.

    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [1s]
    tenacityShield Reserve
    Immune to knockdowns and physics.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)