Seething Defense
Seething Defense
Activating Obliterate puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141135150009390850 |
Combat log ID: | 4490306703589376 |
FQN: | abl. |
Star Wars name: | Seething Defense |
Other languages: | Brodelnde Verteidigung Défense impétueuse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141078633608569965 FQN: abl. sith_ warrior. skill. rage. mods. tier3. seething_ defense/9/1 - 1
- After Obliterate is activated by CASTER
Obliterate
Jumps to a target, dealing <<1>> weapon damage and immobilizing it for <<2>> second. Can be used while immobilized. Strikes with both weapons if dual wielding.
FQN: abl.sith_warrior.skill.rage.obliterate
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Seething Defense
Absorbs damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141075335073686420 FQN: abl. sith_ warrior. skill. rage. mods. tier3. seething_ defense/9/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 1.28
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectenraged_defense. buff