Explosive Fuel
Explosive Fuel
Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140920237472561206 |
| Combat log ID: | 986266225082368 |
| FQN: | abl. |
| Star Wars name: | Explosive Fuel |
| Other languages: | Explosiver Treibstoff Carburant explosif |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Explosive Fuel
Critical hit chance increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140903703398142299 FQN: abl. bounty_ hunter. explosive_ fuel/32/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. explosive_fuel. explosive_fuel_cast - Modify stat Tech Critical Chance, increase by 0.25
- Modify stat Ranged Critical Chance, increase by 0.25
- Modify stat Melee Critical Chance, increase by 0.25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Tech Critical Chance for effects from tag tag.
abl. , increase by 0.25bounty_ hunter. flamethrower_ ability - Modify meta stat Tech Critical Damage Bonus for effects from tag tag.
abl. , increase by 0.25bounty_ hunter. flamethrower_ ability
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.pressure_overrides, tag.abl.bounty_hunter.fuel_additives, tag.abl.bounty_hunter.coolant
- Dispel all effects from tags tag.abl.bounty_hunter.firefall_effect
- 4
- When character takes damage, not more than every 1.2s
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [15s]
Coolant
Defense chance increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. coolant Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16140907001933026354 Combat log ID: 986266225082627 FQN: abl. bounty_ hunter. explosive_ fuel/32/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Melee Defense, increase by 0.35
- Modify stat Ranged Defense, increase by 0.35
- Modify stat Tech Resistance, increase by 0.35
- Modify stat Force Resistance, increase by 0.35
- [15s]
Specialist Package
Increases damage done while Ion Gas Cylinder is active, or decreases damage taken while it is not.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. fuel_ additives Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If CASTER has one effect from
Explosive YieldExplosive Yield
Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
FQN: abl.itm.legendary.bh_tr.powertech.explosive_yield
- If CASTER has one effect from
Explosive YieldExplosive Yield
Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
FQN: abl.itm.setbonus.sow.bou_tro.pow_vang.dmg_burst_01_4piece
- If CASTER has one effect from
Global ID: 16140905902421398269 Combat log ID: 986266225082635 FQN: abl. bounty_ hunter. explosive_ fuel/32/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Modify stat Damage Reduction: Energy, increase by 0.1
- Modify stat Damage Reduction: Kinetic, increase by 0.1
- Modify stat Damage Reduction: Elemental, increase by 0.1
- Modify stat Damage Reduction: Internal, increase by 0.1
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.2
- [15s]
Pressure Overrides
Range of tech attacks increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. pressure_ overrides Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16140909200956279252 Combat log ID: 986266225082643 FQN: abl. bounty_ hunter. explosive_ fuel/32/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Max Range for ability
Flame Burst, increase by 2Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
- Modify meta stat Ability Max Range for ability
Magnetic Blast, increase by 2Magnetic Blast
Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- Modify meta stat Ability Max Range for ability
Shatter Slug, increase by 2Shatter Slug
Fires a high impact slug that instantly explodes on contact with the target, spraying the area with shrapnel shards that deal <<1>> kinetic damage to up to 8 enemies within 8 meters of the initial target.
FQN: abl.bounty_hunter.shatter_slug
- Modify meta stat Ability Max Range for ability
Deadly Onslaught, increase by 2Deadly Onslaught
Unleashes a rapid onslaught of ordnance dealing <<1>> kinetic damage and <<2>> elemental damage to up to 8 enemies in the targeted area while generating 30 heat over the duration of the channel. Standard and weak targets are knocked down by the blasts. Can be used while moving.
FQN: abl.bounty_hunter.deadly_onslaught
- Modify meta stat Ability Max Range for ability
Heat Blast, increase by 2Heat Blast
Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Heat Blast vents 10 heat and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.bounty_hunter.skill.shield_tech.heat_blast
- Modify meta stat Ability Max Range for ability
Energy Burst, increase by 2Energy Burst
Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once. Applies Energy Burn, dealing damage over 3 seconds.
FQN: abl.bounty_hunter.skill.advanced_prototype.energy_burst
- Modify meta stat Ability Max Range for ability
Immolate, increase by 2Immolate
Sprays the target with fuel and ignites it into a fireball that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.skill.firebug.immolate
- Modify meta stat Ability Max Range for ability
Scorch, increase by 2Scorch
Ignites the target with a blast of fire, burning them for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. Scorch also makes the target Susceptible for <<3[%d seconds/%d second/%d seconds]>>, increasing the damage the target takes from tech attacks by 5%. When an affected target dies, Scorch will jump to the closest unaffected enemy target within 10 meters.
FQN: abl.bounty_hunter.skill.firebug.scorch
- [10s]
Mandalorian Iron
Increases damage reduction.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Scales with Charges
- Set Ignore Scoreboard Stats
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140908101444654983 Combat log ID: 986266225082653 FQN: abl. bounty_ hunter. explosive_ fuel/32/5 - Set Stack Limit
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Energy, increase by 0.01
- Modify stat Damage Reduction: Elemental, increase by 0.01
- Modify stat Damage Reduction: Internal, increase by 0.01
- Modify stat Damage Reduction: Kinetic, increase by 0.01
- Modify cooldown of
Energy Yield by -2sEnergy Yield
Applies a stack of Energy Yield to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Energy Yield is applied, up to 5 times. In addition, you gain a stack of Energy Heal. Each stack heals you for 6% of your health.
FQN: abl.bounty_hunter.skill.shield_tech.mods.special.energy_yield