Battle Focus
Battle Focus
Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141097135380378950 |
Combat log ID: | 1003974375243776 |
FQN: | abl. |
Star Wars name: | Battle Focus |
Other languages: | Kampffokus Concentration au combat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Battle Focus
Critical hit chance increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141119207548501490 FQN: abl. trooper. battle_ focus/22/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. battle_focus. battle_focus_cast - Modify stat Tech Critical Chance, increase by 0.25
- Modify stat Ranged Critical Chance, increase by 0.25
- Modify stat Melee Critical Chance, increase by 0.25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Tech Critical Chance for effects from tag tag.
abl. , increase by 0.25trooper. elemental_ attack - Modify meta stat Tech Critical Damage Bonus for effects from tag tag.
abl. , increase by 0.25trooper. elemental_ attack
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.focus_stims, tag.abl.trooper.aim_extensions, tag.abl.trooper.soldiers_grit
- Dispel all effects from tags tag.abl.bounty_hunter.firefall_effect
- 4
- When character takes damage, not more than every 1.2s
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [15s]
Soldier's Grit
Defense chance increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. soldiers_ grit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16141120307060128647 Combat log ID: 1003974375244044 FQN: abl. trooper. battle_ focus/22/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Melee Defense, increase by 0.35
- Modify stat Ranged Defense, increase by 0.35
- Modify stat Tech Resistance, increase by 0.35
- Modify stat Force Resistance, increase by 0.35
- [15s]
Focus Stims
Increases damage done or damage reduction.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. focus_ stims Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16141121406571755592 Combat log ID: 1003974375244033 FQN: abl. trooper. battle_ focus/22/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.ion_cell_dmg
Perform the following actions:
- Modify stat Damage Reduction: Energy, increase by 0.1
- Modify stat Damage Reduction: Kinetic, increase by 0.1
- Modify stat Damage Reduction: Elemental, increase by 0.1
- Modify stat Damage Reduction: Internal, increase by 0.1
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.ion_cell_dmg
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.2
- [15s]
Aim Extensions
Range of tech attacks increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. aim_ extensions Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16141122506083382813 Combat log ID: 1003974375244048 FQN: abl. trooper. battle_ focus/22/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Max Range for ability Ion Pulse, increase by 2
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- Modify meta stat Ability Max Range for ability Tactical Surge, increase by 2
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
- Modify meta stat Ability Max Range for ability Flak Shell, increase by 2
Flak Shell
Fires a high impact shell that instantly explodes on contact with the target, spraying the area with searing bits of slag that deal <<1>> kinetic damage to up to 8 enemies within 8 meters of the initial target.
FQN: abl.trooper.flak_shell
- Modify meta stat Ability Max Range for ability Artillery Blitz, increase by 2
Artillery Blitz
Calls down artillery strikes while unleashing plasma blasts that deal <<1>> kinetic damage and <<2>> elemental damage to up to 8 enemies in the targeted area while depleting 30 energy cells over the duration of the channel. Standard and weak targets are knocked down by the blasts. Can be used while moving.
FQN: abl.trooper.artillery_blitz
- Modify meta stat Ability Max Range for ability Energy Blast, increase by 2
Energy Blast
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Energy Blast regenerates 10 energy cells and increases shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.trooper.skill.shield_specialist.energy_blast
- Modify meta stat Ability Max Range for ability Cell Burst, increase by 2
Cell Burst
Unleashes your High Energy Cell's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when High Impact Bolt is used, and up to 4 charges may be stored at once. Cell Burst causes the target to burn for <<2>> elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
FQN: abl.trooper.skill.tactics.cell_burst
- Modify meta stat Ability Max Range for ability Plasma Flare, increase by 2
Plasma Flare
Emits an energetic plasma burst, dealing <<1>> elemental damage to the target.
FQN: abl.trooper.skill.plasmatech.plasma_flare
- Modify meta stat Ability Max Range for ability Plasmatize, increase by 2
Plasmatize
Drenches the target with a blast of plasma, melting them for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. Plasmatize also makes the target Susceptible for <<3[%d seconds/%d second/%d seconds]>>, increasing the damage the target takes from tech attacks by 5%. When an affected target dies, Plasmatize spreads to the closest unaffected enemy target within 10 meters.
FQN: abl.trooper.skill.plasmatech.plasmatize
- [10s]
Cortosis
Increases damage reduction.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Scales with Charges
- Set Ignore Scoreboard Stats
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141123605595010222 Combat log ID: 1003974375244059 FQN: abl. trooper. battle_ focus/22/5 - Set Stack Limit
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Energy, increase by 0.01
- Modify stat Damage Reduction: Elemental, increase by 0.01
- Modify stat Damage Reduction: Internal, increase by 0.01
- Modify stat Damage Reduction: Kinetic, increase by 0.01
- Modify cooldown of Infused Kolto Packs by -2s
Infused Kolto Packs
Applies a stack of Tactical Armor to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Tactical Armor is applied, up to 5 times. In addition, you gain a stack of Infused Kolto Packs. Each stack heals you for 6% of your health.
FQN: abl.trooper.skill.shield_specialist.mods.special.infused_kolto_packs