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Stronghold One

Constructed in the heady days of Makeb's early mining boom, Stronghold One was designed to be an impenetrable fortress for the planet's treasury. The facility is submerged in a roiling lava pool inside a volcanic mesa, with only one surface access point and six separate layers of internal security defenses.

If the mercenaries manning Stronghold One's defenses had been loyal, the Hutt Cartel might never have gotten inside, but Makeb's rich treasury was handed over to the Hutts with the same casual ease as the rest of the planet. Now, in addition to holding the bulk of Makeb's monetary wealth, Stronghold One is believed to house the planet's ultimate treasure: the Hutt Cartel's entire supply of isotope-5.

Category: Locations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​locations.​stronghold_one

Stronghold One
LocationsMakebImperial12.0.0

Talaos City

The capital of Makeb, Talaos City is a small but prosperous urban center constructed near the landing site of the planet's first settlers. As mining interests expanded and enriched Makeb's economy over the years, the locals made a special effort to keep industrial activities separated from their capital, which grew into a center for the world's banking, technological and artistic endeavors.

Unfortunately, Talaos City has suffered extensive damage from the groundquakes caused by the Hutt Cartel's reckless mining operations. The Hutts' invasion has only worsened the situation, with locals afraid to leave their homes and businesses for fear of the mercenary patrols that enforce martial law.

Category: Locations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​locations.​talaos_city

Talaos City
LocationsMakebRepublic12.0.0

Galactic History 88: The Unlikely Champion

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Established in ancient times, the Great Hunt is a Mandalorian contest of skill and glory overseen by the venerable Wookiee Huntmaster. Though the clans had been scattered, there was an attempt to keep the Great Hunt and its traditions alive. However, during one Great Hunt, the Mandalorians were surprised to see a droid among the competitors--an utterly unprecedented event.

After questioning the droid--an obsolete construction model--the Huntmaster overrode objections from conservative hunters and allowed its entry. The nameless droid proceeded to outwit and out-gun its way to victory in the Great Hunt.

When the droid returned to claim its title as champion, more arguments ensued. Ression Trana, a prominent clan leader, claimed loudly that a droid champion mocked Mandalorian traditions. The droid listened patiently until Trana accused it of being a proxy for a cowardly hunter. Without hesitation, the droid kicked Ression Trana, mid-sentence, through a window. In the aftermath, the droid earned not only the title of Grand Champion, but also its nickname: "the Defenestrator".

Category: Achievement: Datacrons

Planet: 16141112529810539905

XP Level: 32

FQN: cdx.​datacron.​makeb.​datacron_1

Galactic History 88: The Unlikely Champion
Achievement: DatacronsMakebBoth322.0.0

Galactic History 89: Capturing the Dread Masters

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

One of the Sith Emperor's mightiest weapons in the Great War was also one of his oldest: six ancient Sith Lords known as the Dread Masters who had served the Emperor for centuries. Meditating in unison, they could inflict crippling fear to shatter enemy armies' morale, causing Republic troop formations to abandoned their allies mid-battle, and sending entire battle fleets running blindly into hyperspace.

Slowly, the Jedi pieced together the truth of these events. They joined forces with an elite Republic Special Forces unit, who stole the security codes for the Dread Masters' heavily-guarded dreadnaught. Hijacking an Imperial Moff's personal yacht, a Republic strike team boarded the dreadnaught and, aided by Jedi Master Jaric Kaedan, captured the Dread Masters. The dreadnaught was rigged for self-destruct to cover the strike team's escape.

The Republic officially announced that the Dread Masters had been killed, even as the Jedi secretly arranged their imprisonment on Belsavis. However, the loss of the Dread Masters antagonized the Dark Council, and may have contributed to the Empire's decision to attack Alderaan.

Category: Achievement: Datacrons

Planet: 16141112529810539905

XP Level: 32

FQN: cdx.​datacron.​makeb.​datacron_2

Galactic History 89: Capturing the Dread Masters
Achievement: DatacronsMakebBoth322.0.0

Kell Dragon

Vicious predators known for their powerful jaws and thickly scaled hides, kell dragons have become a favorite pet and status symbol among the galaxy's crime lords and collectors of exotic creatures. Almost all currently documented kell dragons were bred in captivity and trained specifically for battle in underworld fighting pits, despite the illegal nature of such activities throughout most of the galaxy.

Although genetically related to the famed krayt dragons of the planet Tatooine, the homeworld of the smaller kell dragons remains unknown. Some biologists believe the creatures may have been specifically bred from their larger cousins, though how anyone could control the breeding of such colossal and destructive creatures is anyone's guess.

Category: Bestiary

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​bestiary.​kell_dragon

Kell Dragon
BestiaryBoth502.0.0

Barbed Ginx

Sharing a family tree with the more aggressive vrakes, barbed ginxes are relatively harmless, curious amphibians that frequent Makeb's marshes. Their name comes from the barbed "thumb" they use to peel off bark from trees or fallen logs while looking for insects to eat. Dep Aila, the first scientist to document the barbed ginx, encountered them when he left his speeder unattended and came back to find a small horde of ginx had peeled off the exterior casing, hoping to find food.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​barbed_ginx

Barbed Ginx
BestiaryMakebBoth12.0.0

Exoboar

When a group of Makeb's early settlers explored the planet's underground caves, they encountered a vicious burrowing animal they named the exoboar. Surprisingly fast and armored with blaster-resistant leathery skin, the exoboars ripped up equipment and drove the settlers back until Sarthon Quis, a former career bodyguard, figured out that the boars were repelled by a particular herb growing in the caves. Rubbing the herb on their clothes allowed the settlers to pass safely.

In later years, Sarthon Quis became an acclaimed hunter of exoboars and even had a set of armor made from exoboar hide. Unfortunately, he wore it while on an expedition into even deeper caves and was devoured by a subteroth who took him for a particularly plump boar.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​exoboar

Exoboar
BestiaryMakebBoth12.0.0

Isotope-5 Droids

The mineral isotope-5 is the Hutt Cartel's key to technological advances that will make it the galaxy's undisputed military superpower. Scientists speculate that a single microgram of isotope-5 is enough to power a large datapad for an entire century. The Hutts are not interested in such peaceful applications, however.

Unbeknownst to Makeb's rightful government, Hutt-employed scientists have designed and manufactured advanced war droids unlike anything the galaxy has seen. These isotope-5 droids are powered by fuel rods that generate impressive energy shields and devastating blaster fire.

Toborro the Hutt has deployed isotope-5 droids to attack civilian settlements and resistance forces. Although these early models are clearly "expendable" prototype designs, they are remarkably effective. Toborro is likely holding even more advanced isotope-5 droids in reserve.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​isotope_5_droids

Isotope-5 Droids
BestiaryMakebRepublic12.0.0

Makrin Creeper

Travelers in Makeb's wilderness may be tempted to make camp on small, inviting hillocks, not realizing that they are actually the backs of makrin creepers. These enormous beasts possess bark-like skin--actually cords of muscle--and grass-like nerve-rich tissues that blend in perfectly with their environment. Normally docile, makrin creepers can lash out with thick claws if attacked, disabling their attackers before crushing them to death.

Many tourists to Makeb are fascinated by makrin creepers. Some unscrupulous souvenir vendors have been caught selling tree branches as "creeper trophies."

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​makrin_creeper

Makrin Creeper
BestiaryMakebBoth12.0.0

Pterathki

It is widely suspected that Makeb's recent groundquakes leveled a major pterathki nest, since these strangely elegant creatures have been seen flying over Talaos City in increasing numbers. Pterathkis normally hunt small animals, using their unusual tails to attract prey before spearing them with stabs of their powerful beaks.

Although there is little meat on a pterathki, they are known to be particularly delicious to the Hutt palate when basted in Dantooine cane syrup. Since Makeb's takeover, Hutt Cartel forces have been seen attempting to net pterathkis for their masters' tables--and earning scars from angry pterathki beaks.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​pterathki

Pterathki
BestiaryMakebBoth12.0.0

Subteroth

Subteroths linger in the nightmares of every Makeb explorer. Armored, muscular and utterly deadly, these hulking beasts typically live in deep underground caverns, where their eyes have atrophied over time. Instead, subteroths hunt using scent and the crest on the back of their head, a hypersensitive organ that picks up the electromagnetic fields of a prey's heartbeat and transmits it directly to the subteroth's nervous system.

Makeb's recent groundquakes have driven the subteroths out of their normal hunting grounds and toward the surface. Being surrounded by an abundance of prey and curious interlopers has driven the already-lethal subteroths into a feeding frenzy.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​subteroth

Subteroth
BestiaryMakebBoth12.0.0

Underwalker

"Underwalker" is the Makeb nickname for a species of subterranean insectoid carnivores. The shell of an underwalker is astonishingly resilient and shares the properties of some of Makeb's ores. Biologists believe that the underwalkers may have mutated over millennia of drinking water contaminated by mineral deposits.

Whatever they once were, underwalkers are a constant menace to Makeb's mining engineers because underwalker territory is often around the richest seams of mineral wealth. More than one underwalker has been sighted with tools lodged in its carapace: the sign of tragic events occurring around a newly bored drill shaft.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​underwalker

Underwalker
BestiaryMakebBoth12.0.0

Vrake

Although currently abundant, the strikingly patterned vrakes were on the verge of extinction for more than a hundred years. An enterprising Makeb scientist, Kaylah Taprish, took a liking to the creatures--she claimed their faces reminded her of her favorite uncle--and spent five years studying and crossbreeding them before releasing a dozen new colonies into the wild. Unfortunately, with their numbers increased, vrakes have now become fiercely territorial.

The head crest of a vrake resembles the face of another Makeb predator, the thunderhead hawk. Vrakes use the crest to startle prey--usually birds and small rodents--for the rest of their colony to pounce on.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​vrake

Vrake
BestiaryMakebBoth12.0.0

Yara

The sinuous, short-haired yaras are not native to Makeb. When a transport ship carrying the first settlers crash-landed three hundred years ago, a breeding pair of pedigree yaras in the cargo hold managed to escape and quickly adapted to Makeb's wilderness.

Yaras are highly adept swimmers, either hunting fish or lurking underwater to ambush their prey. Recent changes in Makeb's climate have driven them onto land, where they have found sentients to be a perfectly acceptable meal. There is some talk of domesticating the yaras, but centuries of running wild have made them a dangerous prospect as pets.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​yara

Yara
BestiaryMakebBoth12.0.0

Galactic Solutions Industries

Galactic Solutions Industries is a fast-rising star in the personal weapons industry on Nar Shaddaa. The company was founded by genius inventor and tycoon Addalar Hyland shortly after the resumption of hostilities between the Republic and Empire. GSI's first production run of blaster pistols, the GSI-B4, was noted for packing impressive firepower into an easily-concealed holdout weapon.

According to both Republic and Imperial reports, Galactic Solutions Industries is willing to do business with both factions. The company's motto glibly promotes this fact: "We stay neutral, so you don't have to!" GSI has been known to approach high-profile combatants on both sides of the war and enlist their aid with research and resource-gathering.

Category: Organizations

XP Level: 1

FQN: cdx.​organizations.​global.​gsi

Galactic Solutions Industries
OrganizationsBoth12.0.0

GenoHaradan

The GenoHaradan are a secret guild of assassins whose history stretches back before the foundation of the Galactic Republic. Originally serving as secret police in the empire of Xim the Despot, the GenoHaradan became their own masters after Xim's defeat, selling their deadly services to the highest bidder in the decades before the foundation of the Republic.

The leadership of the GenoHaradan recognized the potential for their own organization to thrive under the Republic's loose democracy, and chose to support the fledgling government from the shadows. Though only a select few are aware of them, GenoHaradan agents have continued to eliminate threats to the Republic throughout the Great War, and they remain one of the Republic's most effective allies--although their motivations remain anything but patriotic.

Category: Organizations

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​organizations.​genoharadan

GenoHaradan
OrganizationsBoth502.0.0

The InterStellar Regulators

Ex-soldiers, police and spies from across the galaxy, the InterStellar Regulators are second only to certain Mandalorian clans as one of the most successful and best-equipped mercenary groups in business today. The Regulators, as they are more commonly known, have conducted successful military operations on dozens of neutral worlds. They accepted an exclusive contract ten years ago to provide planet-wide security services for Makeb.

The Hutt Cartel's leaders bribed several high-ranking Regulators to betray Makeb's rightful government and help the Hutts stage a coup. Many rank-and-file Regulators refused to accept the buyout offer, but were either shot by their corrupt comrades or forced to flee the planet. Once respected and trusted by Makeb's people, the Regulators are now regarded as thugs for hire.

Category: Organizations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​organizations.​interstellar_regulators

The InterStellar Regulators
OrganizationsMakebBoth12.0.0

Darvannis

In the five centuries since its discovery by spice smugglers, the planet Darvannis has existed purely as a navigational footnote on most galactic star charts. Located in the Calaron sector of Hutt Space, the planet lacks any profitable resources or unusual native species. A dense asteroid field makes any approach to the planet a risky venture, so most navigators avoid Darvannis entirely.

This thorough obscurity has made Darvannis a favored retreat for members of the Hutt Cartel looking to avoid attention. Small but prosperous market villas dot the world's arid surface, bustling with vibrant trade in illegal weapons and other black market goods.

Category: Lore

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​lore.​darvannis

Darvannis
LoreBoth502.0.0

EV2 Macrobinoculars

The EV2 discreet reconnaissance macrobinoculars represent the cutting edge in surveillance technology. Supreme-resolution zoom, wide-spectrum environmental analysis, full voice/data communications and an omnioptic interface are but a few of the EV2's top-notch features. These devices are ideal for planetary exploration, environmental observation, data interception, geographic triangulation and target monitoring.

Designed by the legendary freelance superspy known only as "the Shroud," the EV2s are reportedly named after one of the Shroud's top lieutenants. Components appear to have been contracted separately among several corporations across the galaxy, with the Shroud himself reportedly overseeing their assembly. Anti-tamper explosive charges embedded into the EV2's framework have made reverse engineering this particular model of macrobinoculars unlikely.

Category: Lore

XP Level: 1

FQN: cdx.​macrobinoculars.​lore.​ev2_macrobinoculars

EV2 Macrobinoculars
LoreBoth12.0.0

Subterranean Seeker Droids

There are many designs of seeker droid in the galaxy, but few can match the versatility and resilience of those models nicknamed "moles" by their users. Subterranean seeker droids are built using the highest-grade durasteel components and programmed for the hazardous task of drilling through soil and rock, surveying the underground area and dredging up any items deemed valuable by its analysis parameters.

Subterranean seeker droids have been used with great success in places as diverse as Tatooine's Dune Sea and Alderaan's Juran Mountains. An especially enterprising scavenger modified her seeker droid for deep-sea drilling and excavation on Manaan. A hungry Firaxan shark swallowed the device whole, but did not live long enough to regret it. The scavenger ate well for several weeks afterwards.

Category: Lore

XP Level: 1

FQN: cdx.​seeker_droid.​lore.​subterranean_seeker_droids

Subterranean Seeker Droids
LoreBoth12.0.0

The Seeds of Rage

The Sith Order is constantly seeking ways to fuse dark side power with technology, creating new and terrifying weapons for inflicting terror and despair on the Empire's enemies. One of the greatest practitioners of Sith alchemy, Lord Fulminiss, devoted his life to developing insidious new devices for corrupting other life forms. The subterranean machines code-named "Seeds of Rage" were Fulminiss's crowning achievement.

The Seeds use a combination of low-frequency transmissions and pure dark side power to subtly manipulate the thoughts and emotions of any living creature nearby. Over time, victims of these devices are driven homicidally insane and contaminated by dark side energy. The Seeds can affect intelligent species and beasts with equal success, and rumors persist that these horrific devices can even overwrite the programming logic of droids.

Category: Lore

XP Level: 1

FQN: cdx.​seeker_droid.​lore.​seeds_of_rage

The Seeds of Rage
LoreBoth12.0.0

The Ark

Hidden within the Giant's Spear mesa is the answer to surviving the devastation of Makeb: a gigantic starship with vast holds that could contain millions of people, known as the Ark. The Ark project has suffered from delays and mismanagement thanks to its corrupt foreman, Veedrig, and is still not quite spaceworthy.

Although the Ark seems enormous while it is empty, transporting millions of frightened refugees to safety will be a logistical nightmare. Bringing basic food, water and medical supplies will necessitate packing people like cargo. Nevertheless, with no options left, transports and caravans are already being sent to evacuate Makeb's residential districts and bring people to the Ark.

Category: Lore

Planet: 16140948956820683845

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​the_ark

The Ark
LoreNar ShaddaaRepublic12.0.0

Alien Initiatives

The rebellion of Malgus the Betrayer struck a decisive blow to the Imperial war effort, weakening the Empire's offensive and shattering its united front. Alien factions that flocked to Malgus's banner would forever be judged for their disloyalty. But in a time of turmoil, those species that remained faithful were rewarded.

Against the protests of its more conservative leaders--including heated objections from Grand Moff Regus--the Empire began a concerted effort to integrate its most devoted alien subjects into the military. Only by increasing its numbers with alien stock could the Empire survive the raging conflict against the Republic.

The new alien recruits face down prejudice and competition to prove their worth and secure power within the evolving Empire. Cathar clans have vaulted to prominence, while Kaleesh tribes and countless other species pledge their support to the Imperial fight. Fueled by these brave and committed alien warriors, the Empire rallies its strength and marches into a new era.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​alien_initiatives

Alien Initiatives
LoreMakebImperial12.0.0

Atmosphere of Makeb

Makeb's wealthy citizens have spent millions of credits trying to solve the problem of the planet's peculiar atmospheric conditions. High levels of electromagnetic interference in Makeb's upper atmosphere wreak havoc on communications and destroy any ship much larger than a personal shuttle. The interference was responsible for the original transport crash that brought Makeb's settlers to the planet. It also rendered the transport's communications equipment useless, cutting off Makeb from the rest of the galaxy.

Although Makeb engineers eventually devised a reliable communication system that compensates for the interference, traveling through the atmosphere is still incredibly dangerous. In the early days of Makeb's colonization, daredevil pilots calling themselves the Lightning Runners built specialized fliers from salvage and attempted to navigate the skies. While many died, the data they gathered eventually showed patterns in the interference, which modern Makeb shuttle pilots exploit to safely transport passengers and cargo in small quantities.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​atmosphere_of_makeb

Atmosphere of Makeb
LoreMakebBoth12.0.0

Disaster on Makeb

Makeb has always suffered from periodic groundquakes--notable given that the planet's population lives on high, isolated mesas--but recently the quakes have been more frequent, causing severe damage to Makeb's cities. The cause, as has now been discovered, is the Hutts' aggressive deep-core mining operations.

Projections show that, barring a miracle, the groundquakes will increase in severity, collapsing the mesas and causing volcanic eruptions. Strange fluctuations in Makeb's gravitational and electromagnetic fields are occurring as well. If present trends continue, violent storms will wrack the planet, and its gravity will become too weak to retain an atmosphere at all.

If Makeb's crust survives, the planet will be left barren and lifeless; if not, nothing will be left of Makeb but floating debris. Without a swift and thorough evacuation, Makeb will suffer one of the worst humanitarian crises in galactic history.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​disaster_on_makeb

Disaster on Makeb
LoreMakebBoth12.0.0

Gravity Hooks

Due to Makeb's dangerous atmospheric conditions, moving passengers and goods to and from the planet's surface can be hazardous if not disastrous. Hoping to circumvent the danger, Makeb's mining corporations constructed the gravity hooks: orbital stations connected to the surface by tremendously long turbolift shafts and repulsorlifts.

Although the project succeeded in creating a safe alternative for moving cargo on- and offworld, the gravity hooks' low transit speed, meager carrying capacity and high energy costs have limited their use to industrial purposes. Many of the gravity hooks have fallen into disuse in recent years, especially as starship modifications that reduce the danger of atmospheric flight become more widely available.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​gravity_hooks

Gravity Hooks
LoreMakebImperial12.0.0

History of Makeb

Located off major hyperspace routes, Makeb went unnoticed until the Mandalorian Wars, when a damaged transport ship carrying Republic refugees--including wealthy businessmen fleeing raiders--crash-landed there. Led by magnate Semako Thalien, the survivors built settlements and re-established contact with the galaxy. Rich mineral deposits in Makeb's mesas, combined with the settlers' credits and influence, made it an immensely profitable world within fifty years.

Makeb's wealth and independence from the Republic attracted corporate leaders, rich tourists and banking enterprises, and luxury resorts quickly became commonplace. The Hutt Cartel took notice of a new economic power and attempted to invest its own resources, but was rebuffed by Makeb's business consortiums. Nevertheless, individual Hutts persisted in working their way into Makeb society, laying the groundwork for conquest.

During the war between the Empire and the Republic, Makeb stubbornly retained its independence. Rumors claim that a vast deposit of minerals was discovered soon after the Treaty of Coruscant, but details are surprisingly scarce.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​history_of_makeb

History of Makeb
LoreMakebBoth12.0.0

Isotope-5

A mineral unknown in the rest of the galaxy, isotope-5 was secretly discovered during Hutt-backed deep-core mining operations on the planet Makeb. Named for the fifth known isotopic variation of an element normally found in neutron stars, isotope-5 has powerful warping effects on gravitational and electromagnetic fields even in miniscule quantities.

Early research into isotope-5's potential as an energy source is extraordinarily promising. The substance is relatively stable, and particle bombardment could theoretically induce a desired state in the isotope to channel various forms of energy.

Best estimates put the total amount of isotope-5 in Makeb's core at less than two tonnes. Nonetheless, it is highly likely that Makeb's atmospheric interference and unusual mesa formations are a result of the isotope's presence.

The existence of isotope-5 is highly classified. Only select Imperial personnel, high-ranking Hutt Cartel members and Makeb natives directly involved with its mining are believed to be aware of its existence.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​isotope_5

Isotope-5
LoreMakebImperial12.0.0

Makeb's Mysterious Survival

As Republic forces rocketed away from Makeb with millions of refugees, one thing was certain: the planet was doomed to total destruction. In the aftermath, however, it appears that Makeb's groundquakes and volcanic eruptions have drastically subsided. Against all odds, the planet has stabilized and remains capable of supporting life... for now, at least.

The exact cause of Makeb's abrupt recovery may never be known, but the planet's continued existence makes it hotly-contested territory in the war between Republic and Empire. Before either faction can claim the world, they will first have to defeat the Hutt's mercenary soldiers, who were left to die by their former masters and now claim the world as their own. With its vast mineral resources and abandoned wealth up for grabs, Makeb is a valuable prize worth fighting over.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​makebs_mysterious_survival

Makeb's Mysterious Survival
LoreMakebRepublic12.0.0

Mining on Makeb

Since Makeb's initial settlement, the mining industry has been at the heart of life on the planet. When valuable minerals were discovered in Makeb's mesas, the first settlers--stranded and unable to communicate with the Republic--were forced to improvise mining tools to extract them. Some wealthy citizens like to boast that their ancestors dug up fortunes with their bare hands.

Today, Makeb's miners use huge laser drills to reach valuable minerals deep beneath the surface. Once the laser has bored a shaft, a gravity funnel draws the resulting material up to the mining station. Automated systems inside the station sift the ore and begin the initial stages of processing.

Since Makeb's mines often bore into the heart of the planet or take advantage of existing volcanic vents, the operators have developed sophisticated heat-shielding technology. Marketing these shields has been almost as lucrative as the mining itself.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​mining_on_makeb

Mining on Makeb
LoreMakebBoth12.0.0

Operational Briefing: Makeb Strike Team

Mission Type: Acquisition and Exfiltration
Operational Zone: Makeb
Prepared for: Darth Marr
Distribution List: Classified

Strike team is charged with procuring Makeb's isotope-5 stockpile under outside command. By request of Darth Marr, primary qualifications for strike team members include high loyalty levels and a psychological state amenable to a suicide mission.

Team member specializations include communications, coordination, observation and stealth. Can be augmented with scientific expertise should the mission requirements change.

Katha Niar (Ministry of Logistics) and Lord Cytharat (on temporary release from Korriban jails) will act in secondary leadership roles. Niar's recent work with the Imperial Army has resulted in highly successful operations (but note high casualty rates). Profiling suggests that Cytharat's desire for redemption is genuine, and he will ably protect his team.

Should mission prove successful, survivors may be reassigned together for future operations.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​makeb_strike_team

Operational Briefing: Makeb Strike Team
LoreMakebImperial12.0.0

State of the War: Imperial Retrenchment

The tide has turned in the battle for galactic control between the Republic and the Empire. Weakened by Sith infighting and a rebellion staged by Darth Malgus, the Empire stares down a unified Republic front and the possibility of defeat. Commanded by leaders such as Darth Marr, Imperial forces have withdrawn from many areas of conflicted space and loosened their grip on outlying worlds in a strategic move to shore up defenses, regroup and prepare for retaliation.

As the Empire stages its tactical retreat, the heartened Republic presses its advantage. United under the leadership of Supreme Chancellor Saresh, Republic forces rally and unleash bold new tactics against the shaken Empire. But a Republic victory is far from assured. The Empire's will to survive is unassailable, and it will stop at nothing to combat the Republic's aggressions and conquer the galaxy.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​imperial_retrenchment

State of the War: Imperial Retrenchment
LoreMakebBoth12.0.0

The Hutt Cartel Alliance

The Hutt Cartel's wealthiest and most influential leaders were abandoned to die with the planet Makeb when their paranoid ally Toborro accused them of plotting behind his back. To save themselves, these Hutts signed a binding treaty that made them official Republic allies. The Hutt Cartel is now obligated to lend its considerable resources to the Republic's cause.

This alliance has been met with skepticism and outright hostility by the Cartel's lesser members, none of whom were endangered by events on Makeb and therefore had no reason to accept the treaty's terms. How these rancorous Cartel members will respond to Republic demands remains to be seen. In the meantime, the famous Hutt scientist Doctor Oggurobb now works as an official liaison between the Republic and Cartel leaders--a position he finds annoying in the extreme.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​the_hutt_cartel_alliance

The Hutt Cartel Alliance
LoreMakebRepublic12.0.0

The Hutt Conquest of Makeb

As a rich, independent world, Makeb has always had an irresistible lure for the Hutt Cartel. Eventually, a consortium led by the powerful Toborro the Hutt laid plans to seize control of the planet's mineral wealth. A terrible groundquake that leveled one of Makeb's cities gave the Hutt Cartel its chance.

In the confusion, the Hutts brought a fleet to Makeb. Once the ships arrived, Makeb's mercenary forces--having been secretly paid off by the Hutt Cartel--rose up and turned against Makeb's citizens. The mercenaries took over the government's buildings and helped select Hutt forces land. Although mining operations and businesses still run as normal, the Hutts have the hold on Makeb they have wanted for years.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​hutt_conquest_of_makeb

The Hutt Conquest of Makeb
LoreMakebBoth12.0.0

Darth Acina

The Dark Council's official keeper of all things technological, Darth Acina inherited her post after her predecessor Darth Karrid was killed by Republic forces over Duro. Acina was personally tasked by the Emperor's Hand with guarding the Arcanum: a vast storehouse of Sith artifacts and devices deemed too powerful to destroy, but too dangerous for anything but research. Acina controls all access to the Arcanum facility, making her someone the rest of the Dark Council continually seeks to impress. None have discovered what garners Darth Acina's approval--but all agree that to speak with her is always a pleasurable guessing game.

After the Emperor's vanishing, Malgus's betrayal and the rise of the Dread Masters, Darth Acina retreated into watchful seclusion with her apprentices at the Arcanum facility. This proved to be a tactical error, as one of her apprentices had secretly sworn loyalty to the Dread Masters and later organized an impressive raid of the station and its many dark wonders. Her position within the Dark Council has become precarious, forcing her to scramble out of arrogant isolation and curry favor with others.

Category: Persons of Note

XP Level: 1

FQN: cdx.​seeker_droid.​persons.​darth_acina

Darth Acina
Persons of NoteBoth12.0.0

Dread Master Styrak

The Dread Masters possess incredible, unprecedented power over the dark side of the Force; a power developed through rituals created by one of their own, the incomparable Sith alchemist known as Styrak. Even before Styrak became one of the Dread Masters, his superior intellect and sadistic experiments on subjects both living and dead were infamous. Hundreds, perhaps even thousands of slaves and beasts have been claimed by Styrak's heartless pursuit of mastery over the Force.

Styrak is also the most individualistic of the Dread Masters: whether out of pride or supreme confidence, he is the one most likely to strike out alone in pursuit of the group's goals. Rumors have long suggested that the Dread Masters only possess their full power when acting together, but so far, no one has dared to test the rumor by challenging Styrak during any of his "excursions".

Category: Persons of Note

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​persons.​dread_master_styrak

Dread Master Styrak
Persons of NoteBoth502.0.0

Jedi Master Cedral Gend

There are places and things in the galaxy that are strongly imbued with the dark side of the Force. The Jedi Order tasks its most indomitable masters with hunting down and cleansing such corruption wherever it takes root. Master Cedral Gend is one of the Order's top investigators of such phenomena, having crisscrossed the galaxy many times over in search of artifacts and technology that were created through Sith alchemy.

Master Gend is noteworthy among his fellow Jedi for effortlessly blending in with native populations, quickly mastering their languages and customs. His list of allies--including some within Hutt space and the Empire itself--is impressive. For all his success as a diplomat, however, Master Gend remains a deeply introspective man who retreats into solitude whenever possible. One can only imagine the psychic scars he has gained from a life spent confronting the galaxy's greatest evils.

Category: Persons of Note

XP Level: 1

FQN: cdx.​seeker_droid.​persons.​master_cedral_gend

Jedi Master Cedral Gend
Persons of NoteBoth12.0.0

Moff Orlec

The scourge of pirates and smugglers throughout the Outer Rim, Moff Varnus Orlec is the Sith Empire's foremost expert on criminal interdiction and fugitive capture. Where many Imperial officers would view law enforcement duties as a dead-end assignment compared to front line service, Orlec takes tremendous pride in upholding the order of Imperial society even in the depths of wartime.

Despite Orlec's lengthy career of neutralizing underworld activities, only two crime lords have attempted to place a bounty on his head. Both saw their operations obliterated within a matter of weeks. No further bounties have been levelled since that time, and it's unlikely that any of Orlec's numerous criminal enemies will attempt such overt methods again.

Category: Persons of Note

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​persons.​moff_orlec

Moff Orlec
Persons of NoteImperial502.0.0

The Shroud

Most who have ever heard the legend of the Shroud believe him to be just that: a legend. But the Shroud is real. Operating through his network of dedicated mercenaries and embedded saboteurs, the freelance superspy is responsible for some of the galaxy's most audacious acts, from the famed "Great Czerka Datacrash" to the toppling of planetary governments. His actions have placed him firmly in the crosshairs of both Republic and Imperial justice systems.

The Shroud doesn't operate out of any particular ideology, but rather out of the pursuit of a grand challenge he can overcome while also evading capture. The net moral result is of no consequence; only the level of difficulty and novelty of the task at hand matter to the brilliant strategist.

Category: Persons of Note

XP Level: 1

FQN: cdx.​macrobinoculars.​persons.​the_shroud

The Shroud
Persons of NoteBoth12.0.0

Darth Marr

One of the longest-serving members of the Dark Council, Darth Marr is a terrifying warrior and a true believer in the Sith Code. In the early days of the war, he seized world after world for the expanding Empire and gained a reputation for personally leading charges against Republic defenders. However, once the Empire had established its power and the war began to drag on, Marr found fewer opportunities to leave the Dark Council chambers and directly engage in the fray--a situation that embittered the Sith Lord.

Marr's creed is "Life is the enemy. Death is our solace." He believes in strife and the glory of conflict, and rumors among his rivals claim that he sees his own death approaching. True or not, Marr carries out his duties with unresigned fury and determination.

With his humanity long forgotten and his face unseen, Marr's inner thoughts are impossible to determine. But his desire to leave a strong Empire behind him is unquestioned, and his abilities are second to none.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​darth_marr

Darth Marr
Persons of NoteMakebImperial12.0.0

Supreme Chancellor Saresh

The Supreme Chancellor of the Republic serves as both political arbiter and leader of the free galaxy--and no one is better suited to the honor than Leontyne Saresh.

Enslaved by the Empire as a young child, the charismatic, ambitious and fiercely intelligent Saresh escaped her captors to become a passionate opponent of Imperial injustices. After Imperial forces sacked the Republic capital of Coruscant to end the war, Saresh launched an illustrious political career that would win her a seat on the Republic Senate, governorship of Taris and a fearless reputation.

When war erupted again, Saresh was elected by the Senate to replace Supreme Chancellor Janarus. Surrounded by ardent supporters and loyal political allies, she delivered an impassioned speech on the steps of the Senate tower calling for the eradication of the Sith Empire. Saresh's rousing words inspired millions and gave birth to a new age in which the Republic would stop at nothing to win the conflict and ensure the galaxy's freedom.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​supreme_chancellor_saresh

Supreme Chancellor Saresh
Persons of NoteMakebRepublic12.0.0

Szajin, the Hutt Archon

Millennia ago, the Hutt Empire ruled hundreds of star systems. Among its officials were the Archons: part judge, part cultist, chosen to embody and enforce the ancient Hutt ways and maintain the purity of the Hutt Empire against all threats. When the Hutt Empire fell, the Archons faded with it.

For three hundred years, Szajin has served as a "problem solver" inside the Hutt Cartel. Never aspiring to be a crime lord or mogul, never seeking public recognition or luxury beyond the basic extravagances due any Hutt, Szajin has long enjoyed the shadowy games of manipulation needed to maintain the Cartel's power.

But Szajin desires a return to greatness for his people. To this end, he has reclaimed the title of Archon and serves as a secret advisor to the Cartel's leaders. Szajin is determined to see the return of a great Hutt Empire and take pride in his species once more.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​szajin

Szajin, the Hutt Archon
Persons of NoteMakebImperial12.0.0

The Avesta Family

The Avesta family legacy stretches back to Makeb's founding centuries ago, when a refugee starship crash-landed on the planet. The earliest Avestas were hardy merchant explorers who established a series of profitable settlements across their new homeworld. Eventually, the family created the Avesta Mining Corporation and led Makeb's Business Council in negotiating successful trade partnerships with the Republic and Hutt Cartel.

When the InterStellar Regulators' mercenaries betrayed Makeb's leaders and aided the Hutt Cartel's takeover, most of the Avesta family evacuated offworld. A handful remained to resist the Hutts: Shalim Avesta organizes a rebellion and enlists the Republic's aid, while his younger brother Pollus actively leads armed fighters to retake key positions. Their niece, stridently anti-mining geophysicist Lemda Avesta, had been a family embarrassment until this crisis made her knowledge invaluable to discovering the source of Makeb's groundquakes.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​avesta_family

The Avesta Family
Persons of NoteMakebBoth12.0.0

Toborro the Hutt

The ruthless and paranoid Hutt known as Toborro has led his fellow Cartel members on a campaign to carve out their own galactic empire, starting on the planet Makeb. Toborro believes it is his people's mandate--and, more specifically, his destiny--to end this foolish war between the Republic and Empire. He does not tolerate failure in his subordinates and is constantly watching for signs of betrayal from his allies.

Toborro is clever, brutal and willing to eliminate an entire planet's population to achieve his ambitions. As Toborro put it in a fiery speech to his fellow Cartel leaders: "For too long, we have bent over backwards doing business with both sides, when these lesser factions are mere insects compared to our glorious and long-lived people! Why should we bother negotiating with creatures who are only fit to be slaves?"

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​toborro_the_hutt

Toborro the Hutt
Persons of NoteMakebRepublic12.0.0

Under-Moff Bensen

As a young Imperial cadet, Arribid Bensen took every opportunity to eschew soldiering and excel in the sciences. Eventually becoming an expert in geotechnical engineering, Bensen leapt at the opportunity to oversee construction of a complex system of bridges over a particularly hazardous marsh on Dromund Kaas. Bensen railed against the existing design, noting a key weakness at its foundation. His concerns were ignored, but when rebel slaves eventually exploited that very weakness, leveling the entire bridge system, Bensen became a crucial voice of reason.

Bensen has since travelled the galaxy as a consultant, pointing out the geological weaknesses of military installations and enemy targets alike. Bensen was most recently dispatched to Makeb to oversee the sensitive task of extracting mass quantities of isotope-5 from the dying planet. He was also given the new rank of "Under-Moff" in recognition of his unique importance.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​under_moff_bensen

Under-Moff Bensen
Persons of NoteMakebImperial12.0.0

Darvannis (Timed Run)

Achievement: You have completed the Denova operation in two hours on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​timed_run

Darvannis (Timed Run)
Achievement: Epic EnemiesBoth502.0.0

Dread Master Styrak (Master)

Achievement: You have defeated Dread Master Styrak in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​dread_master_styrak

Dread Master Styrak (Master)
Achievement: Epic EnemiesBoth502.0.0

Dread Master Styrak (Story)

Achievement: You have defeated Dread Master Styrak in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​dread_master_styrak

Dread Master Styrak (Story)
Achievement: Epic EnemiesBoth502.0.0

Dread Master Styrak (Veteran)

Achievement: You have defeated Dread Master Styrak in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​dread_master_styrak

Dread Master Styrak (Veteran)
Achievement: Epic EnemiesBoth502.0.0

Olok the Shadow (Master)

Achievement: You have defeated Olok the Shadow in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​olok_the_shadow

Olok the Shadow (Master)
Achievement: Epic EnemiesBoth502.0.0

Olok the Shadow (Story)

Achievement: You have defeated Olok the Shadow in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​olok_the_shadow

Olok the Shadow (Story)
Achievement: Epic EnemiesBoth502.0.0

Olok the Shadow (Veteran)

Achievement: You have defeated Olok the Shadow in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​olok_the_shadow

Olok the Shadow (Veteran)
Achievement: Epic EnemiesBoth502.0.0

The Four Warlords (Master)

Achievement: You have defeated The Four Warlords in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​the_four_warlords

The Four Warlords (Master)
Achievement: Epic EnemiesBoth502.0.0

The Four Warlords (Story)

Achievement: You have defeated The Four Warlords in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​the_four_warlords

The Four Warlords (Story)
Achievement: Epic EnemiesBoth502.0.0

The Four Warlords (Veteran)

Achievement: You have defeated The Four Warlords in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​the_four_warlords

The Four Warlords (Veteran)
Achievement: Epic EnemiesBoth502.0.0

The Sandstorm Juggernaut (Master)

Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​the_sandstorm_juggernaut

The Sandstorm Juggernaut (Master)
Achievement: Epic EnemiesBoth502.0.0

The Sandstorm Juggernaut (Story)

Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​the_sandstorm_juggernaut

The Sandstorm Juggernaut (Story)
Achievement: Epic EnemiesBoth502.0.0

The Sandstorm Juggernaut (Veteran)

Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​the_sandstorm_juggernaut

The Sandstorm Juggernaut (Veteran)
Achievement: Epic EnemiesBoth502.0.0

Thrasher (Master)

Achievement: You have defeated Thrasher in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​thrasher

Thrasher (Master)
Achievement: Epic EnemiesBoth502.0.0

Thrasher (Story)

Achievement: You have defeated Thrasher in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​thrasher

Thrasher (Story)
Achievement: Epic EnemiesBoth502.0.0

Thrasher (Veteran)

Achievement: You have defeated Thrasher in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​thrasher

Thrasher (Veteran)
Achievement: Epic EnemiesBoth502.0.0

Titan 6 (Master)

Achievement: You have defeated Titan 6 in the Darvannis operation on master mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​nightmare.​titan_7

Titan 6 (Master)
Achievement: Epic EnemiesBoth502.0.0

Titan 6 (Story)

Achievement: You have defeated Titan 6 in the Darvannis operation on story mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​story.​titan_7

Titan 6 (Story)
Achievement: Epic EnemiesBoth502.0.0

Titan 6 (Veteran)

Achievement: You have defeated Titan 6 in the Darvannis operation on veteran mode.

Category: Achievement: Epic Enemies

XP Level: 50

FQN: cdx.​qtr.​scum_and_villainy.​hard.​titan_7

Titan 6 (Veteran)
Achievement: Epic EnemiesBoth502.0.0

Galactic City Savior

You earned this title for stopping the Shroud's plan to destroy Galactic City.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​macrobinoculars.​galactic_city_savior

Galactic City Savior
Achievement: TitlesRepublic12.0.0

Kaas City Savior

You earned this title for stopping the Shroud's plan to destroy Kaas City.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​macrobinoculars.​kaas_city_savior

Kaas City Savior
Achievement: TitlesImperial12.0.0

Lucky

You earned this title by defeating "Lucky" the Dread-Seeded Rancor inside Coronet Zoo on Corellia.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​seeker_droid.​lucky

Lucky
Achievement: TitlesBoth12.0.0

Scourge of the Hutts

You earned this title by pre-ordering the Rise of the Hutt Cartel Digital Expansion.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​preorder.​scourge_of_the_hutts

Scourge of the Hutts
Achievement: TitlesBoth12.0.0

Star Forager

You earned this title for successfully turning in the Seeds of Rage.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​seeker_droid.​star_forager

Star Forager
Achievement: TitlesBoth12.0.0

The Dreadseed

You earned this title for using the Corrupted Forge on Ilum to craft the Dreadseed armor.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​seeker_droid.​the_dreadseed

The Dreadseed
Achievement: TitlesBoth12.0.0

The Furious

You earned this title by defeating Golden Fury on the veteran difficulty mode.

Category: Achievement: Titles

XP Level: 50

FQN: cdx.​titles.​flashpoints.​the_furious

The Furious
Achievement: TitlesBoth502.0.0

The Sarlacc Stomper

You received this title by defeating the sarlacc creature on Tatooine.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​tatooine.​sarlacc_stomper

The Sarlacc Stomper
Achievement: TitlesBoth12.0.0

Unlucky

You earned this title after being defeated by "Lucky" the Dread-Seeded Rancor inside Coronet Zoo on Corellia.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​seeker_droid.​unlucky

Unlucky
Achievement: TitlesBoth12.0.0

Worm Food

You received this title after being devoured by the sarlacc creature on Tatooine.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​tatooine.​worm_food

Worm Food
Achievement: TitlesBoth12.0.0