1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. black_sun_vigo
Portrait

Black Sun Vigo

Level 12-13 | Elite | Mercenary Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random_boss4

Rail Shot
15sinstant30 m100100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe

Explosive Probe
30sinstant30 m70100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m50100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m25100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random_boss4

Electro Dart
20sinstant30 m20100%

Artillery

FQN: abl.​npc.​ability.​tech.​artillary

Artillery
20s3s cast30 m15100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a01
  • Material: head_rattataki_asian_a01c01_f
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_rattataki_asian_h01_p
    eyecolor
     eyecolor_rattataki_non_h01_s
      complexioncomp_rattataki_non_c01_u
        facepainttattoo_rattataki_non_c01_f
          Body details
          SlotDetails
          chestchest_baggy_bfs_archetype
          • + chest_baggy_bfs_heavy_ge_a18_shld
          • + chest_baggy_bfs_heavy_ge_a18_chest
          • + chest_baggy_bfs_heavy_ge_a18_back
          • Material: chest_baggy_heavy_ge_a18mercenary07_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
          handhand_gauntlet_bfs_archetype
          • + hand_gauntlet_bfs_heavy_ge_a18_forearm
          • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_heavy_ge_a18_front
          • + waist_belt_bfs_heavy_ge_a18_back
          • Material: waist_belt_heavy_ge_a18mercenary07_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_heavy_ge_a18mercenary07_f_v02
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_heavy_ge_a18_shin
          • Material: boot_tall_heavy_ge_a18mercenary07_u