1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. grimy_cook
Portrait

Cook

Level 11-13 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmf_non_a02
  • Material: hair_human_non_a02_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • + 1143438 – not found
  • + 1143439 – not found
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_non_h22_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c25_m
              comp_human_non_c01_m
                Body details
                SlotDetails
                chestchest_tight_bmf_archetype
                • + chest_tight_bmf_med_ge_a07_chest
                • + chest_tight_bmf_med_ge_a07_loin
                • + chest_tight_bmf_med_ge_a07_shld
                • Material: chest_tight_med_ge_a07repcitizen04_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                handhand_glove_bmf_archetype
                • + hand_gauntlet_bmf_med_ge_a07_back
                • Material: hand_gauntlet_med_ge_a07repcitizen04_u
                waistwaist_belt_bmf_archetype
                • Material: waist_belt_med_ge_a07repcitizen04_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_med_ge_a07repcitizen04_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_med_ge_a07_cuff
                • Material: boot_tall_med_ge_a07repcitizen04_u