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  7. ukabi_death_squad_sniper
Portrait

Exchange Kill Squad Enforcer

Level 20-21 | Standard | Heavy Shot


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m075%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m0100%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_zabrakrep_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_zabrakrep_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_zabrakrep_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakrep_bmn_non_a04_base
  • + hair_zabrakrep_bmn_non_a04_side
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a05
  • Material: hair_zabrak_non_a05_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a10
  • + hair_zabrakrep_bmn_non_a10_attach
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a02_base
  • + hair_zabrakrep_bmn_non_a02_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 4)
 skincolor_zabrak_non_h07_p
    [empty]
    [empty]
    [empty]
    eyecolor
    (one of 3)
     eyecolor_zabrak_non_h04_s
       eyecolor_zabrak_non_h05_s
         eyecolor_zabrak_non_h06_s
          complexion
          (one of 4)
          comp_human_non_c01_u
            comp_zabrak_non_c07_m
              comp_zabrak_non_c05_m
                comp_zabrak_non_c25_m
                  facepaint
                  (one of 4)
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_light_ge_a33_chest
                  • + chest_tight_bmn_light_ge_a33_loin
                  • + 1005366 – not found
                  • Material: chest_tight_light_ge_a33hacker02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_light_ge_a33hacker02_u_v01
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_light_ge_a33_back
                  • Material: hand_gauntlet_light_ge_a33hacker02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_light_ge_a33_back
                  • + waist_belt_bmn_light_ge_a33_front
                  • Material: waist_belt_light_ge_a33hacker02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_light_ge_a33hacker02_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_light_ge_a33_cuff
                  • Material: boot_tall_light_ge_a33hacker02_u
                  All NPCs with this appearance (3)