1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. renegade_trooper
Portrait

Renegade Trooper

Level 6-7 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
skincolor
(one of 4)
 skincolor_human_non_h34_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h29_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_eyebrow13_m
              Body details
              SlotDetails
              chestchest_armor01_bmn_archetype
              • + chest_armor01_bmn_med_ge_a11_shld
              • + chest_armor01_bmn_med_ge_a11_back
              • + chest_armor01_bmn_med_ge_a11_loin
              • Material: chest_armor01_heavy_ge_a11impheavy04_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a11_forearm
              • Material: hand_glove_heavy_ge_a11impheavy04_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a11_front
              • + waist_belt_bmn_med_ge_a11_back
              • Material: waist_belt_heavy_ge_a11impheavy04_u
              legleg_armor02_bmn_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy04_u