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  5. humanoid
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  7. republic_scout
Portrait

Republic Scout

Level 37-38 | Strong | Spotter


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 4)
[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h18_p
     skincolor_human_non_h13_p
       skincolor_human_non_h15_p
        haircolor
        (one of 2)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c05_m
                  comp_human_non_c07_m
                    comp_human_non_c21_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_tr_a01_collar
                      • + chest_tight_bmn_med_tr_a01_pocket
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_tr_a01_front
                      • + waist_belt_bmn_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a01repsoldier02_u