1. Pouvoirs
  2. jedi_consular
  3. skill
  4. balance
  5. telekinetic_throw

[Telekinetic Throw+]

poisonmeat

[Telekinetic Throw+]

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.balance

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poisonmeat
[Telekinetic Throw+]
2
immobilized
Immobilized
3
movementslowed
Slowed (Force)
4
unleash
Unshakable
5
poisonmeat
[Telekinetic Throw+]
6
poisonmeat
[Telekinetic Throw+]
  • [hidden] [does not expire]
    poisonmeatEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​harness_shadows

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,069
      - Standard Health Percent Min = (float) 0,069
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,69
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • When channel ended (100% chance)

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​telekinetic_throw_debuff
    • Play appearance epp.jedi_consular.telekinetic_throw.channel_end
  • 6
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​harness_shadows
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.jedi_consular.force_potency
  • [3s]
    immobilized Immobilized

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [3s]
    movementslowed Slowed (Force)

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [does not expire]
    unleash Unshakable

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [0s] [not displayed]
    poisonmeatEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Spend Force
      - Amount = (float) 9
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spend Force
      - Amount = (float) 10
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • [0s] [not displayed]
    poisonmeatEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0