1. Pouvoirs
  2. jedi_consular
  3. skill
  4. balance
  5. resonant_pulse

Impulsion résonnante

abl_jc_sa_resonant_pulse

Impulsion résonnante

Les cibles atteintes par la Force en équilibre ont 50 % de chances d'émettre une impulsion résonnante, s'infligeant ainsi qu'à un maximum de 7 cibles dans un rayon de 5 mètres <<1[$d point/$d point/$d points]>> de dégâts internes.

Le rééquilibrage ralentit les cibles de 50 % pendant 6 secondes. Le ralentissement du rééquilibrage a 30 % de chances de se réappliquer aux cibles touchées et de leur infliger des dégâts internes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.balance

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonant_pulse
Impulsion résonnante
2
abl_jc_sa_resonant_pulse
Impulsion résonnante
  • [hidden] [does not expire]
    abl_jc_sa_resonant_pulseEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_consular.force_in_balance that does not get redirected (50% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.2s]
    abl_jc_sa_resonant_pulseEffect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.resonant_pulse.aoe, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.resonant_pulse.impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0169
      - Standard Health Percent Min = (float) 0,0169
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,169
      - Health Steal Percentage = (float) 0,1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0