1. Pouvoirs
  2. test
  3. ammer
  4. gb_prototype
  5. buff_ghost_big

[buff_ghost_big]

deathfield

[buff_ghost_big]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfield
[buff_ghost_big]
2
deathfield
[buff_ghost_big]
3
levitated
Contained
4
movementslowed
Slowed
5
movementslowed
Slowed
  • [does not expire]
    deathfield[buff_ghost_big]

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 2
    • When character receives an effect with tags tag.abl.world_design.test_tag_1

    Perform the following actions:

    • Play appearance epp.test.ammer.gb_prototype.beam_rifle_impact, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    deathfieldEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 3 effects with the tag tag.​abl.​world_design.​test_tag_1

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 2 effects with the tag tag.​abl.​world_design.​test_tag_1

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    levitated Contained

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.test.ammer.gb_prototype.beam_rifle_target_stun, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 3 or more effects with the tag tag.​abl.​world_design.​test_tag_1

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    movementslowed Slowed

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 66%
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 2 or more effects with the tag tag.​abl.​world_design.​test_tag_1

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    movementslowed Slowed

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 66%
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_1

    Perform the following actions:

    • Remove this effect