Continuité
Continuité
Tir de suivi bien contrôlé sur la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Uniquement disponible dans les 5 secondes suivant immédiatement un tir embusqué, une embuscade, une mise à terre ou des tirs pénétrants.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141155197025892415 |
Combat log ID: | 2300994369093632 |
FQN: | abl. |
Star Wars name: | Continuité |
Autres langues: | Followthrough Durchschlagen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. followthrough_ dmg abl. , tag.utility. aggressive_ action abl. agent. rifle_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141088692263159360 FQN: abl. agent. skill. marksmanship. followthrough/19/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. assassinate. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 9
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,192
- Standard Health Percent Min = (float) 0,192
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,28
- Coefficient = (float) 1,917
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.follow_through
- [0.25s]
ContinuitéSlot: Debuff Duration: 0.25s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.agent. followthrough_ dmg abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - <
- If CASTER has an effect with the tag tag.abl.agent.scattershot_followthrough_aoe
- Can only be called by other effects
Global ID: 16141089791774791701 FQN: abl. agent. skill. marksmanship. followthrough/19/2 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
agent. followthrough. impact_only - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,192
- Standard Health Percent Min = (float) 0,192
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,28
- Coefficient = (float) 1,917
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.scattershot_followthrough_aoe
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. shatter_slug. shrapnel_hit