1. Pouvoirs
  2. smuggler
  3. skill
  4. dirty_fighting
  5. hemorrhaging_blast

Coup hémorragique

abl_sm_sc_let_loose

Coup hémorragique

Inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme et pendant les <<2[$d seconde/$d seconde/$d secondes]>> suivantes, inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme supplémentaires à la cible lorsque qu'elle subit des dégâts de votre saignement. Nécessite deux blasters.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.4
  • apc.smuggler.gunslinger.dirty_fighting

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_let_loose
Coup hémorragique
2
damagevulnerabilityCoup hémorragique – Les dégâts de saignement infligent des dégâts d'arme supplémentaires.
3
abl_sm_sc_let_loose
Coup hémorragique
4
abl_sm_sc_let_loose
Coup hémorragique
  • [0s] [not displayed]
    abl_sm_sc_let_looseEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.hemorrhaging_blast.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,017
      - Standard Health Percent Min = (float) 0,017
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,89
      - Coefficient = (float) 0,17
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,89
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [hidden] [0.1s]
    abl_sm_sc_let_looseEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​smuggler.​recently_hit_by_shrap_bomb applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​smuggler.​hemorrhaging_blast applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER