Rejet
Rejet
Attributs
Type: | active |
Activation time: | 1s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141102120774420136 |
Combat log ID: | 3453359864414208 |
FQN: | abl. |
Star Wars name: | Rejet |
Autres langues: | Discard Verwerfen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (1s) On death: Effect is removed # occurrences: 0 Global ID: 16141024301351241412 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. discard/6/1
- [0.5s]
Rejet
Lévitation. Incapacité d'agir.Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141027599886123501 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. discard/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_lift. lift_loop_levitate
- [6s]
Rejet
Rejet. Vous ne pouvez pas vous montrer agressif envers des cibles non rejetées.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - Can only be called by other effects
Global ID: 16141026500374496162 Combat log ID: 3453359864414480 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. discard/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 5m to melee distance of TARGET
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,3, 50° pitch, 180° yaw
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 5m to 15m to melee distance of TARGET
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3,1, 45° pitch, 180° yaw
- 4
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 15m to 25m to melee distance of TARGET
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3,7, 50° pitch, 180° yaw
- 5
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 25m to 100m to melee distance of TARGET
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 4,2, 50° pitch, 180° yaw