1. Pouvoirs
  2. sith_warrior
  3. saber_ward

Retour de sabre

lightsaberReflection

Retour de sabre

Active un retour de sabre laser, augmentant les défenses de mêlée et à distance de 50 % et absorbant 25 % des dégâts infligés par les attaques de Force et techno. Dure <<1[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.sith_warrior
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_base
  • apc.tutorial.warrior.juggernaut.vengeance.8
  • apc.tutorial.warrior.juggernaut.rage.8
  • apc.sith_warrior.juggernaut.base
  • apc.test.cdurel.class_prototypes.war_kni.marauder_base
  • apc.sith_warrior.marauder.base
  • apc.sith_warrior.base
  • apc.tutorial.warrior.juggernaut.immortal.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightsaberReflectionRetour de sabre – Augmentation des défenses à distance et de mêlée. Absorption partielle des dégâts de Force et techno.
2
mara_uti_unflinching_determinationRetour de sang – Immunité contre l'étourdissement, le sommeil, les soulèvements et les effets invalidants.
3
forcespeedMaître de l'agilité – Vitesse de déplacement accrue.
  • [12s]
    lightsaberReflectionRetour de sabre
    Augmentation des défenses à distance et de mêlée.
    Absorption partielle des dégâts de Force et techno.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_ward.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • Before NPC with this effect takes damage with a Force spell
    • Before NPC with this effect takes damage with a Tech spell

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character takes damage, not more than every 1s with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for (3% of its HP), causing no threat
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_warrior.​unflinching_determination