1. Pouvoirs
  2. jedi_consular
  3. skill
  4. balance
  5. force_serenity

Sérénité de Force

abl_jc_sa_force_serenity

Sérénité de Force

Redistribue la vie d'un ennemi, infligeant <<1>> points de dégâts internes à la cible et vous soignant à hauteur de 35 % des dégâts infligés. La sérénité de Force inflige 30 % de dégâts supplémentaires lorsqu'elle est utilisée sur une cible affectée par votre affaiblissement d'esprit.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.balance
  • apc.tutorial.consular.sage.balance.5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_force_serenity
Sérénité de Force
2
abl_jc_sa_force_serenity
Sérénité de Force
  • [0s] [not displayed]
    abl_jc_sa_force_serenityEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_serenity.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,26741
      - Standard Health Percent Min = (float) 0,21021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,39
      - Health Steal Percentage = (float) 0,35
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_serenity.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2057
      - Standard Health Percent Min = (float) 0,1617
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,84
      - Health Steal Percentage = (float) 0,35
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER