1. Pouvoirs
  2. agent
  3. skill
  4. virulence
  5. lethal_shot

Tir fatal

abl_ag_sn_lethal_shot

Tir fatal

Tire sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et <<2[$d point/$d point/$d points]>> de dégâts internes d'empoisonnement.

Remplace le tir embusqué.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.sniper.virulence.1
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_lethal_shot
Tir fatal
2
abl_ag_sn_lethal_shot
Tir fatal
3
abl_ag_sn_lethal_shot
Tir fatal
4
abl_ag_sn_lethal_shot
Tir fatal
  • [hidden] [0s]
    abl_ag_sn_lethal_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.lethal_shot.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,112
      - Standard Health Percent Min = (float) 0,112
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,12
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_ag_sn_lethal_shotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0.25s]
    abl_ag_sn_lethal_shotTir fatal

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.standard_vfx.standard_explosion_medium
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,112
      - Standard Health Percent Min = (float) 0,112
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,12
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #4 to TARGET from CASTER, Combat Math Only