Penetrating Blasts
Penetrating Blasts
Fires a number of blasts that deal <<1>> weapon damage and sunder the target for <<2>> seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel.
Replaces Series of Shots.
Attributes
Type: | active |
Activation time: | 2s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140944631942560542 |
Combat log ID: | 3394699201085440 |
FQN: | abl. |
Star Wars name: | Penetrating Blasts |
Other languages: | Durchdringende Schüsse Souffles pénétrants |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (2s) On death: Effect is removed Tick rate: 0.5s (4 ticks) # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Initializers: - Set type to Negative, cannot toggle off
Global ID: 16140956039118983468 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/1 - 1
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectpenetrating_blasts. channel_end
- 2
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
Only when the following conditions are met:
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.47
- Coefficient = (float) 0.8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- 4
- When effect ticks the 4th time
Override target to:
- Caster
Only when the following conditions are met:
- <AND
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
- If CASTER has ≥ 4 Energy
Perform the following actions:
- 5
- When effect is applied
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 6
- When effect ticks
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- [3s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has the talent Series of Snares
Series of Snares
Each shot of Series of Shots and Penetrating Blasts slows the target by 20% for 3 seconds. The effect can stack up to 4 times.
FQN: tal.agent.skill.utility.series_of_snares
- Can only be called by other effects
- If CASTER has the talent
Global ID: 16140952740584102933 Combat log ID: 3394699201085706 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If stacks of this effect = 1
Perform the following actions:
- Set movement speed to 80%
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Set movement speed to 60%
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 3
Perform the following actions:
- Set movement speed to 40%
- 4
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Set movement speed to 20%
- [5s]
Followthrough
Followthrough enabled.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. reset_ followthrough abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140953840095728198 Combat log ID: 3394699201085729 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/3 - Set Duration
- [45s]
Sundered (Physical)
Armor rating decreased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.debuff. armor_ reduced_ stacks_ by_ tag abl. , tag.debuff. armor_ reduced abl. , tag.dispel_ type. physical abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. armor_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140959337653873607 Combat log ID: 3394699201085734 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. , tag.debuff. break_ cover abl. agent. penetrating_ blasts Conditions: - <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140960437165500528 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/5 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2.2, 30° pitch, 0° yaw
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Conditions: - <
- If CASTER has one effect from Scattershot
Scattershot
Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.
FQN: abl.itm.tactical.sow.age_smu.sni_gun.mark_sharp.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140957138630612825 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/6 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
agent. followthrough. impact_only - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.47
- Coefficient = (float) 0.8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. shatter_slug. shrapnel_hit
- [6s]
Scattershot
Next Followthrough does splash damage to targets around.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. scattershot_ followthrough_ aoe abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Followthrough)Followthrough
Fires a well-controlled follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown, or a complete Penetrating Blasts.
FQN: abl.agent.skill.marksmanship.followthrough
Conditions: - <
- If CASTER has one effect from Scattershot
Scattershot
Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.
FQN: abl.itm.tactical.sow.age_smu.sni_gun.mark_sharp.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16140958238142240138 Combat log ID: 3394699201085780 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. agent. penetrating_ blasts Conditions: - Can only be called by other effects
Global ID: 16140963735700385035 FQN: abl. agent. skill. marksmanship. penetrating_ blasts/45/8 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.47
- Coefficient = (float) 0.8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only